//:://///////////////////////////////////////////// //:: NW_C2_SITTING.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Will make the NPC sit down */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { ActionPlayAnimation(ANIMATION_LOOPING_SIT_CHAIR,1.0,5000.0); // * do not do this if already sitting // * May 2002 (Brent): Don't do this if I am in combat or conversation if (!GetIsInCombat() && !IsInConversation(OBJECT_SELF)) if (GetCurrentAction() != ACTION_SIT) { ClearAllActions(); int i = 1; // * find first free chair object oChair = GetNearestObjectByTag("NW_CHAIR", OBJECT_SELF,i); int bFoundChair = FALSE; while (bFoundChair == FALSE && GetIsObjectValid(oChair) == TRUE) { // * This chair is free if (GetIsObjectValid(GetSittingCreature(oChair)) == FALSE) { bFoundChair = TRUE; ActionSit(oChair); } else { i++; oChair = GetNearestObjectByTag("NW_CHAIR", OBJECT_SELF,i); } } if (bFoundChair == FALSE) { SpeakString("This sucks I have no place to sit"); ClearAllActions(); ActionPlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD); } } }