object oItem; //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); if (GetIsSkillSuccessful(oPC, SKILL_PICK_POCKET, 32)) { CreateItemOnObject("gnomishtweezers", oPC); SendMessageToPC(oPC, "As you hand the spear tip to him you notice he immediatly puts it into his pocket, a serious mistake when dealing with someone of your 'talents'. You have successfully reaquired the spear tip."); } else { oItem = GetItemPossessedBy(oPC, "bloody_spear_tip"); if (GetIsObjectValid(oItem)) DestroyObject(oItem); CreateItemOnObject("gnomishtweezers", oPC); } }