string sSayThis; string sSayThis1; int iTalkVolume = TALKVOLUME_TALK; int iTalkFlag = 0; #include "nw_i0_tool" void main() { if((!HasItem(GetPCSpeaker(), "QWEST_10")) == FALSE){ RewardPartyXP(800, GetPCSpeaker()); CreateItemOnObject("gloveof", GetPCSpeaker(), 1); object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "QWEST_10"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); DestroyObject(oItemToTake); DestroyObject(oItemToTake); sSayThis = "Um...yes...thank you. Here...take these gloves...they were my father's."; sSayThis1 = "These gloves don't happen to have a magic ability of smell removal do they?"; AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume)); AssignCommand(GetPCSpeaker(), ClearAllActions(TRUE)); DelayCommand(2.0, AssignCommand(GetPCSpeaker(), ActionSpeakString(sSayThis1, iTalkVolume))); DelayCommand(2.0, ExecuteScript("quest_spawn", OBJECT_SELF)); AdjustAlignment(GetPCSpeaker(), ALIGNMENT_NEUTRAL, 5);} else { sSayThis = "Hey! Did you get his body or not?"; AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume));} }