string sSayThis;
string sSayThis1;
int iTalkVolume = TALKVOLUME_TALK;
int iTalkFlag = 0;
#include "nw_i0_tool"

void main()
{
if((!HasItem(GetPCSpeaker(), "QWEST_10")) == FALSE){
    RewardPartyXP(800, GetPCSpeaker());
    CreateItemOnObject("gloveof", GetPCSpeaker(), 1);
    object oItemToTake;
    oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "QWEST_10");
    if(GetIsObjectValid(oItemToTake) != 0)
        DestroyObject(oItemToTake);
        DestroyObject(oItemToTake);
        DestroyObject(oItemToTake);
    sSayThis = "Um...yes...thank you.  Here...take these gloves...they were my father's.";
    sSayThis1 = "These gloves don't happen to have a magic ability of smell removal do they?";
    AssignCommand(OBJECT_SELF, ClearAllActions(TRUE));
    AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume));
    AssignCommand(GetPCSpeaker(), ClearAllActions(TRUE));
    DelayCommand(2.0, AssignCommand(GetPCSpeaker(), ActionSpeakString(sSayThis1, iTalkVolume)));
    DelayCommand(2.0, ExecuteScript("quest_spawn", OBJECT_SELF));}

else {
   sSayThis = "Hey!  Did you get his body or not?";
   AssignCommand(OBJECT_SELF, ClearAllActions(TRUE));
   AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume));}
}