string sSayThis; int iTalkVolume = TALKVOLUME_TALK; int iTalkFlag = 0; #include "nw_i0_tool" void main() { if((!HasItem(GetPCSpeaker(), "QWEST_16")) == FALSE){ RewardPartyXP(1000, GetPCSpeaker()); CreateItemOnObject("itemof", GetPCSpeaker(), 1); object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "QWEST_16"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); DestroyObject(oItemToTake); DestroyObject(oItemToTake); sSayThis = "Now maybe my mother can rest in peace. Here. You can have this. It helped me identify many items."; AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume)); DelayCommand(2.0, ExecuteScript("quest_spawn", OBJECT_SELF)); AdjustAlignment(GetPCSpeaker(), ALIGNMENT_NEUTRAL, 5);} else { sSayThis = "Well...did you kill him or not?"; AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume));} }