string sSayThis;
int iTalkVolume = TALKVOLUME_TALK;
int iTalkFlag = 0;
#include "nw_i0_tool"

void main()
{
if((!HasItem(GetPCSpeaker(), "QWEST_35")) == FALSE){
    RewardPartyGP(200, GetPCSpeaker());
    RewardPartyXP(200, GetPCSpeaker());
    CreateItemOnObject("runeofaid", GetPCSpeaker(), 1);
    object oItemToTake;
    oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "QWEST_35");
    if(GetIsObjectValid(oItemToTake) != 0)
        DestroyObject(oItemToTake);
        DestroyObject(oItemToTake);
        DestroyObject(oItemToTake);
    sSayThis = "Thank you.  Take this gold for your trouble.";
    AssignCommand(OBJECT_SELF, ClearAllActions(TRUE));
    AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume));
    DelayCommand(2.0, ExecuteScript("quest_spawn", OBJECT_SELF));
      {
      if (GetAlignmentGoodEvil(GetPCSpeaker()) == ALIGNMENT_GOOD){
          AdjustAlignment(GetPCSpeaker(), ALIGNMENT_GOOD, 5);}}}

else {
   sSayThis = "Can I have the letter please?";
   AssignCommand(OBJECT_SELF, ClearAllActions(TRUE));
   AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume));}
}