//:://///////////////////////////////////////////// //:: FileName quest_rang_b //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 2003-10-01 6:10:27 PM //::////////////////////////////////////////////// #include "nw_i0_tool" #include "prc_inc_spells" int StartingConditional() { object oPC = GetPCSpeaker(); int iHoly = GetLevelByClass(CLASS_TYPE_ARCHIVIST, oPC) + GetLevelByClass(CLASS_TYPE_CLERIC, oPC) + GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, oPC) + GetLevelByClass(CLASS_TYPE_HEALER, oPC) + GetLevelByClass(CLASS_TYPE_SHAMAN, oPC); // Restrict based on the player's class int iPassed = 0; if(iHoly >= 1) iPassed = 1; if(iPassed == 0) return FALSE; // Make sure the PC speaker has these items in their inventory if(!HasItem(GetPCSpeaker(), "RHUN_CLERICQS1")) return FALSE; if((!HasItem(GetPCSpeaker(), "RHUN_RECALL_8")) == FALSE) return FALSE; return TRUE; }