/* s_modload - Incorporate this code into Module::OnLoad */ #include "sha_subr_methds" #include "sha_artif_syste2" void main() { /* Start the export characters timer */ DelayCommand(600.0, SignalEvent(OBJECT_SELF, EventUserDefined(200))); /*Initialize a databases*/ SetLocalString(GetModule(), "X0_CAMPAIGN_DB", "RHUN_DATABASE"); /*Spell Hooks*/ SetLocalString(GetModule(), "X2_S_UD_SPELLSCRIPT", "sha_spellhooks"); ExecuteScript("x2_mod_def_load", GetModule()); ExecuteScript("x3moddefloadcopy", GetModule()); } // Below is not needed as we have upgraded to version 3.6.9 of the SSE // Script sha_on_modload holds all the subrace information to load now /*:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: //:: Rhun Subraces (using Shayan's Subrace Engine v2.0) //:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: //----------------ELVEN SUBRACES------------------------- //::::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Elf - Drow ::::::::::: //::::::::::::::::::::::::::::::::::::::: //Subrace Name: Drow //Properties from the Skin: //Ability Bonus: Charisma +2 //Ability Bonus: Intelligence +2 //Darkvision //Saving Throw Bonus: Specific: Will +2 //Skill Bonus: Hide +2 //Skill Bonus: Move Silently +2 //Abilities from the unique item: //Cast Spell: Darkness (5) 1 Use Per Day //Cast Spell: Light () 1 Use Per Day //Must be Elf. Light Sensitive. //ECL: +2 CreateSubrace(RACIAL_TYPE_ELF, "drow", "sha_pc_drow", "sha_subrace_drow", TRUE, 0, FALSE, 0, 2); //Favored Class - Male: Wizard, Female: Cleric. AddSubraceFavoredClass("drow", CLASS_TYPE_WIZARD, CLASS_TYPE_CLERIC); //Can only be evil CreateSubraceAlignmentRestriction("drow", FALSE, FALSE, TRUE); //Spell Resistance: Base (at Level 1): 10, Max(at Level 40): 50. CreateSubraceSpellResistance("drow", 10, 50); //::::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Elf - Aquatic ::::::::::: //::::::::::::::::::::::::::::::::::::::: //Subrace Name: Elf-Aquatic //Properties from the Skin: //Decreased Ability Score: Intelligence -2 //Immunity: Specific Spell Drown //Must be: Elf CreateSubrace(RACIAL_TYPE_ELF, "aquatic-elf", "sha_pc_elfaquati", ""); //Favored Class: Fighter AddSubraceFavoredClass("aquatic-elf", CLASS_TYPE_FIGHTER, CLASS_TYPE_FIGHTER); //::::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Elf - Avariel :::::::::: //::::::::::::::::::::::::::::::::::::::: //Subrace Name: Elf-Avariel //Properties from the Skin: //Ability Bonus: Dexterity +2 //Ability Bonus: Intelligence +2 //Ability Bonus: Wisdom +2 //Skill Bonus: Spot +2 //Must be: Elf CreateSubrace(RACIAL_TYPE_ELF, "avariel-elf", "sha_pc_elfavarie", ""); //Favored Class: Cleric AddSubraceFavoredClass("avariel-elf", CLASS_TYPE_CLERIC, CLASS_TYPE_CLERIC); //::::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Elf - Wild ::::::::::: //::::::::::::::::::::::::::::::::::::::: //Subrace Name: Elf-Wild //Properties from the Skin: //Decreased Ability Score: Intelligence -2 //Must be: Elf CreateSubrace(RACIAL_TYPE_ELF, "wild-elf", "sha_pc_elfwild", ""); //Favored Class: Sorcerer AddSubraceFavoredClass("wild-elf", CLASS_TYPE_SORCERER, CLASS_TYPE_SORCERER); //::::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Elf - Wood ::::::::::: //::::::::::::::::::::::::::::::::::::::: //Subrace Name: Elf-Wood //Properties from the Skin: //Ability Bonus: Strength +2 //Decreased Ability Score: Charisma -2 //Decreased Ability Score: Intelligence -2 //Must be: Elf CreateSubrace(RACIAL_TYPE_ELF, "wood-elf", "sha_pc_elfwood", ""); //Favored Class: Ranger AddSubraceFavoredClass("wood-elf", CLASS_TYPE_RANGER, CLASS_TYPE_RANGER); //:::::::::::::::::::::: //:::SUBRACE: Sun elf:: //:::::::::::::::::::::: //Must be Elf CreateSubrace(RACIAL_TYPE_ELF, "sun-elf", "sha_pc_sunelf", ""); //:::::::::::::::::::::: //:::SUBRACE: Gray elf:: //:::::::::::::::::::::: //Must be Elf CreateSubrace(RACIAL_TYPE_ELF, "gray-elf", "sha_pc_grayelf", ""); //:::::::::::::::::::::: //:::SUBRACE: Dark elf:: //:::::::::::::::::::::: //Must be Elf CreateSubrace(RACIAL_TYPE_ELF, "dark-elf", "sha_pc_drow", "sha_subrace_drow", TRUE, 0, FALSE, 0, 1); //Can also be Half-elf AddAdditionalBaseRaceToSubrace("dark-elf", RACIAL_TYPE_HALFELF); //Can't be evil CreateSubraceAlignmentRestriction("dark-elf", TRUE, TRUE, FALSE); //SR base: 10, Max 30 CreateSubraceSpellResistance("dark-elf", 10, 30); //Favored Class - Male: Rogue, Female: Cleric. AddSubraceFavoredClass("dark-elf", CLASS_TYPE_ROGUE, CLASS_TYPE_CLERIC); //-----------------------HUMAN SUBRACES----------------------------------- //:::::::::::::::::::::::::::::::::::: //::::: SUBRACE: Undead - Lich ::::::: //:::::::::::::::::::::::::::::::::::: //This is an example of how you can equip different skins on Players at different level. //So that you do not necessarily have to give all subrace feats at once. //Subrace Name: Lich //Properties from the Skin: //Level 1: //Ability Bonus: Charisma +2 //Ability Bonus: Intelligence +2 //Ability Bonus: Wisdom +2 //Damage Reduction: +1 Soak 15 Damage //Turn Resistance +4 //Immunity: Damage Type: Cold 100% Immunity Bonus //Immunity: Damage Type: Electrical 100% Immunity Bonus //Level 5: //Gains - Immunity: Miscellaneous: Disease //Level 10: //Gains - Immunity: Miscellaneous: Poison //Level 15: //Gains - Immunity: Miscellaneous: Paralysis //Level 20: //Gains - Immunity: Miscellaneous: Level/Ability Drain //Level 25: //Gains - Immunity: Miscellaneous: Mind-Affecting Spells //Level 30: //Gains - Immunity: Miscellaneous: Death Magic //Level 35: //Gains - Immunity: Miscellaneous: Sneak Attack //Level 40: //Gains - Immunity: Miscellaneous: Critical Hits //Abilities from the unique item: //Cast Spell: Destruction (13) 1 Use/Day //Cast Spell: Vampiric Touch (5) 1 Use/Day //Human. Light Sensitive. Takes 5 Divine Damage While in Sunlight. //ECL: + 3 //Undead CreateSubrace(RACIAL_TYPE_HUMAN, "lich", "sha_pc_lich", "sha_subrace_lich", TRUE, 4, FALSE, 0, 3, TRUE); //The different skins to be equipped at different levels... AddAdditionalSkinsToSubrace("lich", "sha_pc_lich1", 5); AddAdditionalSkinsToSubrace("lich", "sha_pc_lich2", 10); AddAdditionalSkinsToSubrace("lich", "sha_pc_lich3", 15); AddAdditionalSkinsToSubrace("lich", "sha_pc_lich4", 20); AddAdditionalSkinsToSubrace("lich", "sha_pc_lich5", 25); AddAdditionalSkinsToSubrace("lich", "sha_pc_lich6", 30); AddAdditionalSkinsToSubrace("lich", "sha_pc_lich7", 35); AddAdditionalSkinsToSubrace("lich", "sha_pc_lich8", 40); //Alignment Restriction - Must be Evil. CreateSubraceAlignmentRestriction("lich", FALSE, FALSE, TRUE); //Class Restriction - Can only be Wizard or Sorcerer. CreateSubraceClassRestriction("lich", FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE); //Spell Resistance: 10 + 1/2 Per Level. CreateSubraceSpellResistance("lich", 10, 30); //Appearance: Skeleton - Permanent. 1-19 CreateSubraceAppearance("lich", TIME_BOTH, APPEARANCE_TYPE_SKELETON_MAGE, APPEARANCE_TYPE_SKELETON_MAGE, 1); //Appearance: Lich - Permanent. 20-39 CreateSubraceAppearance("lich", TIME_BOTH, APPEARANCE_TYPE_LICH, APPEARANCE_TYPE_HEURODIS_LICH, 20); //Appearance: Demi-Lich - Permanent. 40 CreateSubraceAppearance("lich", TIME_BOTH, APPEARANCE_TYPE_DEMI_LICH, APPEARANCE_TYPE_DEMI_LICH, 40); //Favored Class: Wizard AddSubraceFavoredClass("lich", CLASS_TYPE_WIZARD, CLASS_TYPE_WIZARD); //:::::::::::::::::::::: //:::SUBRACE: Vampire :: //:::::::::::::::::::::: //Subrace Name: Vampire //Properties from the Skin: //Level 1: //Damage Vulnerability: Divine 100% Damage Vulnerability //Darkvision //Decreased Ability Score: Charisma -2 //Decreased Saving Throws: Divine -5 //Regeneration +1 //Level 5: //Gains - Immunity: Miscellaneous: Paralysis //Level 10: //Gains - Immunity: Miscellaneous: Poison //Level 15: //Gains - Immunity: Miscellaneous: Disease //Level 20: //Gains - Immunity: Miscellaneous: Death Magic // Regeneration Increases by +1 //Level 25: //Gains - Immunity: Miscellaneous: Level/Ability Drain //Level 30: //Gains - Immunity: Miscellaneous: Mind-Affecting Spells //Level 35: //Gains - Immunity: Miscellaneous: Sneak Attack //Level 40: //Gains - Immunity: Miscellaneous: Critical Hits // Regeneration Increases by +1 //NOTE: Final Regeneration rate (At Level 40) is +3. //Human. Light Sensitive. Takes 2 Divine Damage while in Sunlight. //ECL: + 3 //Undead CreateSubrace(RACIAL_TYPE_HUMAN, "vampire", "sha_pc_vamp001", "sha_subrace_vamp", TRUE, 2, FALSE, 0, 3, TRUE); //Skins that are equipped at certain levels... AddAdditionalSkinsToSubrace("vampire", "sha_pc_vamp002", 5); AddAdditionalSkinsToSubrace("vampire", "sha_pc_vamp003", 10); AddAdditionalSkinsToSubrace("vampire", "sha_pc_vamp004", 15); AddAdditionalSkinsToSubrace("vampire", "sha_pc_vamp005", 20); AddAdditionalSkinsToSubrace("vampire", "sha_pc_vamp006", 25); AddAdditionalSkinsToSubrace("vampire", "sha_pc_vamp007", 30); AddAdditionalSkinsToSubrace("vampire", "sha_pc_vamp008", 35); AddAdditionalSkinsToSubrace("vampire", "sha_pc_vamp", 40); //Alignment Restriction: Can only be evil. CreateSubraceAlignmentRestriction("vampire", FALSE, FALSE, TRUE); //Appearance: Change the Appearance to a Vampire during night time, and revert back to normal during day time. CreateSubraceAppearance("vampire", TIME_NIGHT, APPEARANCE_TYPE_VAMPIRE_MALE, APPEARANCE_TYPE_VAMPIRE_FEMALE, 1); //Appearance: Vampire... but now controlable at level 20. CreateSubraceAppearance("vampire", TIME_NONE, APPEARANCE_TYPE_VAMPIRE_MALE, APPEARANCE_TYPE_VAMPIRE_FEMALE, 20); //Give the vampire the appearance control item at level 20. AddSubraceItem("vampire", "sha_vamp_control", 20); struct SubraceStats VampStats = CreateCustomStats(SUBRACE_STAT_MODIFIER_TYPE_PERCENTAGE, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -0.15, -0.20); CreateTemporaryStatModifier("vampire", VampStats, TIME_DAY); //Temporary Stats: Bonuses at Night time. struct SubraceStats VampStats1 = CreateCustomStats(SUBRACE_STAT_MODIFIER_TYPE_PERCENTAGE, 0.20, 0.20, 0.20, 0.0, 0.0, 0.20, 0.0, 0.10); CreateTemporaryStatModifier("vampire", VampStats1, TIME_NIGHT); //Favored Class: Rogue. AddSubraceFavoredClass("vampire", CLASS_TYPE_ROGUE, CLASS_TYPE_ROGUE); //::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Human - Aasimar ::::: //::::::::::::::::::::::::::::::::::: //Subrace Name: Aasimar //Properties from the Skin: //Ability Bonus: Charisma +2 //Ability Bonus: Wisdom +2 //Damage Resistance: Acid Resist 5 / - //Damage Resistance: Cold Resist 5 / - //Damage Resistance: Electrical Resist 5 / - //Darkvision //Saving Throw Bonus: Universal +2 //Skill Bonus: Listen +2 //Skill Bonus: Spot +2 //Abilities from the unique item: //Cast Spell: Light (5) 1 Use/Per Day //Must be: Human //ECL: + 1 CreateSubrace(RACIAL_TYPE_HUMAN, "aasimar", "sha_pc_aasimar", "sha_subrace_aasi", FALSE, 0, FALSE, 0, 1); //Alignment Restriction: Good CreateSubraceAlignmentRestriction("aasimar", TRUE, FALSE, FALSE); //Favored Class: Paladin AddSubraceFavoredClass("aasimar", CLASS_TYPE_PALADIN, CLASS_TYPE_PALADIN); //::::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Human - Tiefling :::::::: //::::::::::::::::::::::::::::::::::::::: //Subrace Name: Tiefling //Properties from the Skin: //Ability Bonus: Dexterity +2 //Ability Bonus: Intelligence +2 //Damage Resistance: Cold Resist 5 / - //Damage Resistance: Electrical Resist 5 / - //Damage Resistance: Fire Resist 5 / - //Darkvision //Decreased Ability Score: Charisma -2 //Skill Bonus: Bluff +2 //Skill Bonus: Hide +2 //Abilities from the unique item: //Cast Spell: Darkness (3) 1 Use/Per Day //Must be: Human //ECL: + 1 CreateSubrace(RACIAL_TYPE_HUMAN, "tiefling", "sha_pc_tiefling", "sha_subrace_tief", FALSE, 0, FALSE, 0, 1); //Alignment Restriction: Evil CreateSubraceAlignmentRestriction("tiefling", FALSE, FALSE, TRUE); //Favored Class: Rogue AddSubraceFavoredClass("tiefling", CLASS_TYPE_ROGUE, CLASS_TYPE_ROGUE); //::::::::::::::::::::: //:::SUBRACE: Werecat:: //::::::::::::::::::::: CreateSubrace(RACIAL_TYPE_HUMAN, "werecat", "sha_pc_werecat", "", FALSE, 0, FALSE, 0, 2); CreateSubraceAppearance("werecat", TIME_NIGHT, APPEARANCE_TYPE_WERECAT, APPEARANCE_TYPE_WERECAT); CreateSubraceAlignmentRestriction("werecat", TRUE, TRUE, TRUE, FALSE); struct SubraceStats WereStats = CreateCustomStats(SUBRACE_STAT_MODIFIER_TYPE_POINTS, 0.0, 0.0, -4.0, 0.0, 0.0, 0.0, 0.0, 0.0); CreateTemporaryStatModifier("werecat", WereStats, TIME_DAY); struct SubraceStats WereStats1 = CreateCustomStats(SUBRACE_STAT_MODIFIER_TYPE_POINTS, 6.0, 4.0, 4.0, 0.0, -4.0, -2.0, 0.0, 0.0); CreateTemporaryStatModifier("werecat", WereStats1, TIME_NIGHT); //Appearance no longer changes, but the player will get a control item. CreateSubraceAppearance("werecat", TIME_NONE, APPEARANCE_TYPE_WERECAT, APPEARANCE_TYPE_WERECAT, 20); AddSubraceItem("werecat", "sha_werecat_app", 20); //:: A special code in 'sha_subr_methds' makes sure that these restrictions only apply when //:: the werecat is in werecat appearance. SubraceRestrictUseOfItems("werecat", ITEM_TYPE_WEAPON_RANGED, TIME_BOTH); //Favored Class: Barbarian AddSubraceFavoredClass("werecat", CLASS_TYPE_BARBARIAN, CLASS_TYPE_BARBARIAN); //::::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Human - Air Genasi :::::: //::::::::::::::::::::::::::::::::::::::: //Subrace Name: Air-Genasi //Properties from the Skin: //Ability Bonus: Dexterity +2 //Ability Bonus: Intelligence +2 //Darkvision //Decreased Ability Score: Charisma -2 //Decreased Ability Score: Wisdom -2 //Must be: Human CreateSubrace(RACIAL_TYPE_HUMAN, "air-genasi", "sha_pc_airgenasi"); //Favored Class: Fighter AddSubraceFavoredClass("air-genasi", CLASS_TYPE_FIGHTER, CLASS_TYPE_FIGHTER); //::::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Human - Earth Genasi :::: //::::::::::::::::::::::::::::::::::::::: //Subrace Name: Earth-Genasi //Properties from the Skin: //Ability Bonus: Constitution +2 //Ability Bonus: Strength +2 //Darkvision //Decreased Ability Score: Charisma -2 //Decreased Ability Score: Wisdom -2 //Must be: Human CreateSubrace(RACIAL_TYPE_HUMAN, "earth-genasi", "sha_pc_earthgena"); //Favored Class: Fighter AddSubraceFavoredClass("earth-genasi", CLASS_TYPE_FIGHTER, CLASS_TYPE_FIGHTER); //::::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Human - Fire Genasi ::::: //::::::::::::::::::::::::::::::::::::::: //Subrace Name: Fire-Genasi //Properties from the Skin: //Ability Bonus: Intelligence +2 //Darkvision //Decreased Ability Score: Charisma -2 //Must be: Human CreateSubrace(RACIAL_TYPE_HUMAN, "fire-genasi", "sha_pc_firegenas"); //Favored Class: Fighter AddSubraceFavoredClass("fire-genasi", CLASS_TYPE_FIGHTER, CLASS_TYPE_FIGHTER); //::::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Human - Water Genasi :::: //::::::::::::::::::::::::::::::::::::::: //Subrace Name: Water-Genasi //Properties from the Skin: //Ability Bonus: Constitution +2 //Darkvision //Decreased Ability Score: Charisma -2 //Immunity: Specific Spell Drown //Must be: Human CreateSubrace(RACIAL_TYPE_HUMAN, "water-genasi", "sha_pc_watergena"); //Favored Class: Fighter AddSubraceFavoredClass("water-genasi", CLASS_TYPE_FIGHTER, CLASS_TYPE_FIGHTER); //------------------------------HALFING SUBRACES---------------------------- //:::::::::::::::::::::::::::::::::: //:::SUBRACE: Strongheart Halfling:: //:::::::::::::::::::::::::::::::::: CreateSubrace(RACIAL_TYPE_HALFLING, "strongheart", "sha_pc_strhearth", ""); //:::::::::::::::::::::::::::::::::: //:::SUBRACE: Lightfoot Halfling:: //:::::::::::::::::::::::::::::::::: CreateSubrace(RACIAL_TYPE_HALFLING, "lightfoot", "sha_pc_lfhalflin", ""); //::::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Halfling - Ghostwise :::: //::::::::::::::::::::::::::::::::::::::: //Subrace Name: Ghostwise //Must be: Halfling. CreateSubrace(RACIAL_TYPE_HALFLING, "ghostwise", "none"); //Favored Class: Barbarian. AddSubraceFavoredClass("ghostwise", CLASS_TYPE_BARBARIAN, CLASS_TYPE_BARBARIAN); //:::::::::::::::::::::::::::::::::: //:::SUBRACE: Imp:: //:::::::::::::::::::::::::::::::::: CreateSubrace(RACIAL_TYPE_HALFLING, "imp", "sha_pc_imp", ""); //can only be Wizard, Sorcerer or Rogue. CreateSubraceClassRestriction("imp", FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE); //Apearance: Imp! int Appearance = APPEARANCE_TYPE_IMP; CreateSubraceAppearance("imp", TIME_BOTH, Appearance, Appearance); //Can only be chaotic-evil CreateSubraceAlignmentRestriction("imp", FALSE, FALSE, TRUE, FALSE, FALSE, TRUE); AddSubraceFavoredClass("imp", CLASS_TYPE_ROGUE, CLASS_TYPE_ROGUE); //::::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Halfling - Deep ::::::::: //::::::::::::::::::::::::::::::::::::::: //Subrace Name: Deep //Properties from the Skin: //Darkvision //Skill Bonus: Search +2 //Must be: Halfling. CreateSubrace(RACIAL_TYPE_HALFLING, "deep", "sha_pc_deep"); //----------------------------GNOME SUBRACES--------------------------------- //:::::::::::::::::::::::: //:: SUBRACE: Deep Gnome:: //:::::::::::::::::::::::: CreateSubrace(RACIAL_TYPE_GNOME, "svirfneblin", "sha_pc_deepgnome", "sha_subrace_dgno", TRUE, 0, FALSE, 0, 3); //Can only be neutral CreateSubraceAlignmentRestriction("svirfneblin", FALSE, TRUE, FALSE); //SR base: 10, Max 32 CreateSubraceSpellResistance("svirfneblin", 10, 32); //::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Gnome - Tinker :::::: //::::::::::::::::::::::::::::::::::: //Subrace Name: Tinker //Properties from the Skin: //Ability Bonus: Intelligence +2 //Decreased Ability Score: Wisdom -2 //Skill Bonus: Appraise +2 //Skill Bonus: Craft Armor +4 //Skill Bonus: Craft Trap +4 //Skill Bonus: Craft Weapon +4 //Skill Bonus: Disable Trap +2 //Skill Bonus: Open Lock +2 //Skill Bonus: Set Trap +2 //Skill Bonus: Use Magic Device +4 //Must be: Gnome. CreateSubrace(RACIAL_TYPE_GNOME, "tinker", "sha_pc_tinker"); //::::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Gnome - Svirfneblin ::::: //::::::::::::::::::::::::::::::::::::::: //Subrace Name: Svirfneblin //Properties from the Skin: //Ability Bonus: Dexterity +2 //Ability Bonus: Wisdom +2 //Bonus Feat: Dodge //Darkvision //Decreased Ability Score: Charisma -4 //Saving Throw Bonus: Universal +2 //Skill Bonus: Search +2 //Abilities from the unique item: //Cast Spell: Blindness/Deafness (3) 1 Use/Day //Must be: Gnome. //Light Sensitive. //ECL: + 2 CreateSubrace(RACIAL_TYPE_GNOME, "svirfneblin", "sha_pc_svirfnebl", "sha_subrace_svir", TRUE, 0, FALSE, 2); //Spell Resistance: 10 + 1 Per Level. CreateSubraceSpellResistance("svirfneblin", 10, 50); //::::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Dwarf - Wild :::::::::::: //::::::::::::::::::::::::::::::::::::::: //Subrace Name: Dwarf-Wild. //Properties from the Skin: //AC Bonus +1 //Bonus Feat: Use Poison //Damage Resistance: Fire Resist 5 / - //Saving Throw Bonus: Disease +4 //Saving Throw Bonus: Poison +1 //Skill Bonus: Hide +4 //Must be: Dwarf. CreateSubrace(RACIAL_TYPE_DWARF, "wild-dwarf", "sha_pc_dwarfwild", ""); //Favored class: Barbarian. AddSubraceFavoredClass("wild-dwarf", CLASS_TYPE_BARBARIAN, CLASS_TYPE_BARBARIAN); //::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Dwarf - Artic ::::::::: //::::::::::::::::::::::::::::::::::::: //Subrace Name: Dwarf-Artic. //Properties from the Skin: //Ability Bonus: Strength +4 //AC Bonus +1 //Decreased Ability Score: Dexterity -2 //Immunity: Damage Type: Cold 100% Immunity Bonus //Skill Bonus: Hide +4 //Must be: Dwarf. //ECL: + 1 CreateSubrace(RACIAL_TYPE_DWARF, "artic", "sha_pc_dwarfarti", "", FALSE, 0, FALSE, 0, 1); //Favored class: Ranger. AddSubraceFavoredClass("artic", CLASS_TYPE_RANGER, CLASS_TYPE_RANGER); //::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Dwarf - Azer :::::::: //::::::::::::::::::::::::::::::::::: //Subrace Name: Azer //Properties from the Skin: //Ability Bonus: Dexterity +2 //Ability Bonus: Intelligence +2 //Ability Bonus: Strength +2 //Ability Bonus: Wisdom +2 //AC Bonus +6 //Damage Vulnerability: Cold 50% Damage Vulnerability //Darkvision //Immunity: Damage Type: Fire 100% Immunity Bonus //Must be: Dwarf //ECL: + 3 CreateSubrace(RACIAL_TYPE_DWARF, "azer", "sha_pc_azer", "", FALSE, 0, FALSE, 0, 3); //Appearance: Azer - Permanent. CreateSubraceAppearance("azer", TIME_BOTH, APPEARANCE_TYPE_AZER_MALE, APPEARANCE_TYPE_AZER_FEMALE); //Spell Resistance: 13 + 1/2 Per Level. CreateSubraceSpellResistance("azer", 13, 32); //::::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Half-Elf - Shadow ::::::: //::::::::::::::::::::::::::::::::::::::: //Subrace Name: Shadow //Properties from the Skin: //Ability Bonus: Intelligence +2 //AC Bonus vs. Alignment Group: Good +1 //Damage Vulnerability: Positive Energy 25% Damage Vulnerability //Darkvision //Decreased Ability Score: Charisma -2 //Immunity: Damage Type: Negative Energy 10% Immunity Bonus //Must be: Half-Elf CreateSubrace(RACIAL_TYPE_HALFELF, "shadow", "sha_pc_shadow", ""); //Favored Class: Shadow Dancer AddSubraceFavoredClass("shadow", CLASS_TYPE_SHADOWDANCER, CLASS_TYPE_SHADOWDANCER); //::::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Half-Elf - Air-Touched :: //::::::::::::::::::::::::::::::::::::::: //Subrace Name: Air-Touched //Properties from the Skin: //Ability Bonus: Dexterity +2 //Ability Bonus: Intelligence +2 //AC Bonus vs. Alignment Group: Lawful +2 //Damage Vulnerability: Magical 25% Damage Vulnerability //Decreased Ability Score: Strength -2 //Decreased Ability Score: Wisdom -2 //Immunity: Damage Type: Cold 10% Immunity Bonus //Immunity: Damage Type: Electrical 10% Immunity Bonus //Must be: Half-Elf CreateSubrace(RACIAL_TYPE_HALFELF, "air-touched", "sha_pc_airtouche", ""); //Favored Class: Shadow Dancer AddSubraceFavoredClass("air-touched", CLASS_TYPE_ROGUE, CLASS_TYPE_ROGUE); //::::::::::::::::::::::::::::::::::::::: //:::: SUBRACE: Halfling - Pixie :::::::: //::::::::::::::::::::::::::::::::::::::: //Subrace Name: Pixie //Properties from the Skin: //Ability Bonus: Charisma +6 //Ability Bonus: Dexterity +8 //Ability Bonus: Intelligence +6 //Ability Bonus: Wisdom +4 //AC Bonus +1 //Bonus Feat: Dodge //Damage Reduction: +1 Soak 5 Damage //Darkvision //Decreased Ability Score: Constitution -4 //Decreased Ability Score: Strength -4 //Abilities from the unique item: //Cast Spell: Confusion (10) 1 Use/Day //Cast Spell: Entangle (5) 1 Use/Day //Cast Spell: Invisibility (3) 1 Use/Day //Cast Spell: Lesser Dispel (5) 1 Use/Day //Cast Spell: Polymorph Self (7) 1 Use/Day //Must be: Halfling. //ECL: +3 CreateSubrace(RACIAL_TYPE_HALFLING, "pixie", "sha_pc_pixie", "sha_subrace_pixi", FALSE, 0, FALSE, 0, 3); //Alignment Restriction: Neutral Only. CreateSubraceAlignmentRestriction("pixie", FALSE, TRUE, FALSE); //Class Restriction: Can only be either: Bard, Rogue, Sorcerer or Wizard. CreateSubraceClassRestriction("pixie", FALSE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE); //Favored Class: Sorcerer. AddSubraceFavoredClass("pixie", CLASS_TYPE_SORCERER, CLASS_TYPE_SORCERER); //Appearance Change: Permanent - Pixie CreateSubraceAppearance("pixie", TIME_BOTH, APPEARANCE_TYPE_FAIRY, APPEARANCE_TYPE_FAIRY); //Effect: Visual Effect - Fairy Dust. AddSubraceEffect("pixie", EFFECT_TYPE_VISUALEFFECT, VFX_DUR_PIXIEDUST, FALSE, DURATION_TYPE_PERMANENT, 0.0, TIME_BOTH); //Spell Resistance: Base (at Level 1): 15, Max(at Level 40): 55. CreateSubraceSpellResistance("pixie", 15, 55); //Can only use tiny weapons. SubraceRestrictUseOfItems("pixie", ITEM_TYPE_WEAPON_SIZE_TINY, TIME_BOTH, TRUE); //Can only wear clothing. Can't use any shields. SubraceRestrictUseOfItems("pixie", ITEM_TYPE_ARMOR_TYPE_CLOTH, TIME_BOTH, TRUE); } */