#include "nw_i0_tool" object oDeny; /* Script generated by Lilac Soul's NWN Script Generator, v. 1.6 For download info, please visit: http://www.lilacsoul.revility.com */ //Put this OnUsed void main() { object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; if (GetItemPossessedBy(oPC, "rudequest002")== OBJECT_INVALID) { oDeny = GetWaypointByTag("RudeHell"); AssignCommand(oPC, JumpToObject(oDeny)); return; } object oTarget; oTarget = OBJECT_SELF; //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), GetLocation(oTarget)); oTarget = OBJECT_SELF; //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget)); oTarget = OBJECT_SELF; SetPlotFlag(oTarget, FALSE); DestroyObject(oTarget, 3.0); RewardPartyXP(1000, oPC, FALSE); CreateItemOnObject("hellscrystal", oPC); object oItem; oItem = GetItemPossessedBy(oPC, "rudequest002"); SetPlotFlag(oItem, FALSE); if (GetIsObjectValid(oItem)) DestroyObject(oItem); }