void main()
{
object oItem = OBJECT_INVALID;
// Clear all contents of the chest
oItem = GetFirstItemInInventory();
while (oItem != OBJECT_INVALID )
{
//Make sure people don't stuff chest with plot items and break it
SetPlotFlag(oItem, FALSE);
if((GetTag(oItem) != "SHA_EYEOFMOON") && (GetTag(oItem) != "SHA_SHADOWTALISMAN"))
{
DestroyObject( oItem, 0.0 );
oItem = GetNextItemInInventory();
}
}
}