void main() { object oPC = GetPCSpeaker(); object oTarget = GetObjectByTag("SIGER"); int nInt; nInt = GetObjectType(oTarget); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_IMP_DAZED_S), oTarget); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_GLOW_WHITE), OBJECT_SELF); AssignCommand(oTarget, ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0, 60.0)); }