#include "sha_misc_funcs" void main() { object oPC = GetPCSpeaker(); object oTarget = GetLocalObject(oPC, "PLAYER_TARGETED"); if(!GetIsObjectValid(oTarget)) { DeleteLocalInt(GetPCSpeaker(), "BROWSE_NEXT"); return; } AdjustAlignment(oPC, ALIGNMENT_EVIL, 25); DeleteLocalInt(oPC, "PLAYERS_SHIFTED"); SetLocalString(OBJECT_SELF, "LAST_HIRED", GetName(oPC)); CreateObject(OBJECT_TYPE_CREATURE, "sha_assasin", GetLocation(oTarget)); DelayCommand(25.0, DeleteLocalObject(oPC, "PLAYER_TARGETED")); }