#include "NW_I0_GENERIC" //To check if a PC with an Evil alignment enters Myra'therend. //And initiate the actions of the Guards void main() { object oPC = GetEnteringObject(); if(!GetIsPC(oPC)) return; if (!(GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL)) return; //Do only once per enter. int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE); object oTarget = GetObjectByTag("SHA_ELVEN_MRANGER_GUARD"); object oTarget1 = GetObjectByTag("SHA_ELVEN_MRANGER_01"); object oTarget2 = GetObjectByTag("SHA_ELVEN_MRANGER_02"); AssignCommand(oTarget, SpeakString("Ready your bows Myra'therendi for an evil sets foot in our city!", TALKVOLUME_TALK)); //If the PC had saved the disguised Lady from the Troll cave on the way //AND wears the Amulet she gives as the gift then the guards will let the PC pass //otherwise Faction Myratherendi become hostile towards the Evil PC if (GetTag(GetItemInSlot(INVENTORY_SLOT_NECK, oPC)) == "SHA_AMU_LADYSGIFT") { //Attack the Rocks near the PC so that the arrow doesnt hit the PC AssignCommand(oTarget, ActionAttack(GetObjectByTag("SHA_TARGETROCKS"))); DelayCommand(1.2, AssignCommand(oTarget1, SpeakString("Wait Soffrin! Look... around it's neck...the Lady's gift!", TALKVOLUME_TALK))); DelayCommand(1.3, AssignCommand(oTarget, ClearAllActions(TRUE))); DelayCommand(2.0, AssignCommand(oTarget2, SpeakString("The Lady did say she was expecting someone...", TALKVOLUME_TALK))); DelayCommand(3.0, AssignCommand(oTarget, SpeakString("Hmm...Lady of the Moon would not so easily hand over her possession to any evil...", TALKVOLUME_TALK))); DelayCommand(4.0, AssignCommand(oTarget, SpeakString("*Reluctantly* Very well... Let it pass. But be alert! *Looks directly at you* One false move and you will find an arrow through your black heart!"))); //Adjust any previous misconceptions AdjustReputation(oPC, oTarget, 100); //Adjust to a neutral feeling AdjustReputation(oPC, oTarget, -50); } else { AdjustReputation(oPC, oTarget, -100); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); DelayCommand(2.0, AssignCommand(oTarget, SpeakString("You are not welcome within these walls creature of darkness!"))); AssignCommand(oTarget1, ActionAttack(oPC)); AssignCommand(oTarget1, DetermineCombatRound(oPC)); AssignCommand(oTarget2, ActionAttack(oPC)); AssignCommand(oTarget2, DetermineCombatRound(oPC)); DelayCommand(6.0, AssignCommand(oTarget1, SpeakString("May the Goddess cleanse your foul soul!"))); DelayCommand(8.0 , AssignCommand(oTarget2, SpeakString("Defend Myra'therend at all costs!"))); } }