#include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" #include "x0_i0_anims" #include "x0_i0_walkway" void main() { SetListeningPatterns(); WalkWayPoints(); int nRandom = d6(1); if (GetTag(OBJECT_SELF) == "BRONNOR") { if (nRandom == 1){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("BRONNOR_WP_01")));} else if (nRandom == 2){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("BRONNOR_WP_02")));} else if (nRandom == 3){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("BRONNOR_WP_03")));} else if (nRandom == 4){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("BRONNOR_WP_03")));} else if (nRandom == 5){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("BRONNOR_WP_02")));} else if (nRandom == 6){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("BRONNOR_WP_01")));} } else { }}