/* int GetRequiredLevel(object oItem); int StartingConditional(){return 0;} // Define the ForceDrop function void SHA_ActionForceUnequipItem(object oItem) { FloatingTextStringOnCreature("You are too inexperienced to use " + GetName(oItem), OBJECT_SELF, FALSE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectCutsceneImmobilize(), OBJECT_SELF, 0.1); ClearAllActions(TRUE); ActionUnequipItem(oItem); ActionDoCommand(SetCommandable(TRUE)); SetCommandable(FALSE); } void CheckAndUnequip(object oItem, object oPlayer) { int iLevPC = GetHitDice(oPlayer); int iLevItem = GetRequiredLevel(oItem); if (GetIsPC(oPlayer) && !GetIsDM(oPlayer) && GetIsObjectValid(oItem)) { int iType = GetBaseItemType(oItem); if(iType == BASE_ITEM_CREATUREITEM) { return; } else if (iLevPC < iLevItem) { FloatingTextStringOnCreature("You are too inexperienced to use " + GetName(oItem), OBJECT_SELF, FALSE); DelayCommand(0.1, AssignCommand(oPlayer, ActionUnequipItem(oItem))); } } } void CheckItemLevelRestriction(object oPlayer) { object oItem = GetItemInSlot(INVENTORY_SLOT_ARMS, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_ARROWS, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_BELT, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_BOLTS, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_BOOTS, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_BULLETS, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_HEAD, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_LEFTRING, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_NECK, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oPlayer); CheckAndUnequip(oItem, oPlayer); } int GetRequiredLevel(object oItem) { // Initial flag int bIdent = GetIdentified(oItem); int bPlot = GetPlotFlag(oItem); // If not already, set to identfied if (!bIdent) SetIdentified(oItem, TRUE); if (bPlot) SetPlotFlag(oItem, FALSE); // Get the GP value int nGP = GetGoldPieceValue(oItem); string oName = GetStringLowerCase(GetName(oItem)); // Re-set the identification and plot flag to its original SetIdentified(oItem, bIdent); SetPlotFlag(oItem, bPlot); int ReqLevel = 1; if (GetLocalInt(oItem, "LEVEL_ONE")) ReqLevel = 1; else if (GetLocalInt(oItem, "LEVEL_TWO")) ReqLevel = 2; else if (GetLocalInt(oItem, "LEVEL_THREE")) ReqLevel = 3; else if (GetLocalInt(oItem, "LEVEL_FOUR")) ReqLevel = 4; else if (GetLocalInt(oItem, "LEVEL_FIVE")) ReqLevel = 5; else if (GetLocalInt(oItem, "LEVEL_SIX")) ReqLevel = 6; else if (GetLocalInt(oItem, "LEVEL_SEVEN")) ReqLevel = 7; else if (GetLocalInt(oItem, "LEVEL_EIGHT")) ReqLevel = 8; else if (GetLocalInt(oItem, "LEVEL_NINE")) ReqLevel = 9; else if (GetLocalInt(oItem, "LEVEL_TEN")) ReqLevel = 10; else if (GetLocalInt(oItem, "LEVEL_ELEVEN")) ReqLevel = 11; else if (GetLocalInt(oItem, "LEVEL_TWELVE")) ReqLevel = 12; else if (GetLocalInt(oItem, "LEVEL_THIRTEEN")) ReqLevel = 13; else if (GetLocalInt(oItem, "LEVEL_FOURTEEN")) ReqLevel = 14; else if (GetLocalInt(oItem, "LEVEL_FIFTEEN")) ReqLevel = 15; else if (GetLocalInt(oItem, "LEVEL_SIXTEEN")) ReqLevel = 16; else if (GetLocalInt(oItem, "LEVEL_SEVENTEEN")) ReqLevel = 17; else if (GetLocalInt(oItem, "LEVEL_EIGHTEEN")) ReqLevel = 18; else if (GetLocalInt(oItem, "LEVEL_NINETEEN")) ReqLevel = 19; else if (GetLocalInt(oItem, "LEVEL_TWENTY")) ReqLevel = 20; else if (GetLocalInt(oItem, "LEVEL_TWENTYONE")) ReqLevel = 21; else if (GetLocalInt(oItem, "LEVEL_TWENTYTWO")) ReqLevel = 22; else if (GetLocalInt(oItem, "LEVEL_TWENTYTHREE")) ReqLevel = 23; else if (GetLocalInt(oItem, "LEVEL_TWENTYFOUR")) ReqLevel = 24; else if (GetLocalInt(oItem, "LEVEL_TWENTYFIVE")) ReqLevel = 25; else if (GetLocalInt(oItem, "LEVEL_TWENTYSIX")) ReqLevel = 26; else if (GetLocalInt(oItem, "LEVEL_TWENTYSEVEN")) ReqLevel = 27; else if (GetLocalInt(oItem, "LEVEL_TWENTYEIGHT")) ReqLevel = 28; else if (GetLocalInt(oItem, "LEVEL_TWENTYNINE")) ReqLevel = 29; else if (GetLocalInt(oItem, "LEVEL_THIRTY")) ReqLevel = 30; else if (GetLocalInt(oItem, "LEVEL_THIRTYONE")) ReqLevel = 31; else if (GetLocalInt(oItem, "LEVEL_THIRTYTWO")) ReqLevel = 32; else if (GetLocalInt(oItem, "LEVEL_THIRTYTHREE")) ReqLevel = 33; else if (GetLocalInt(oItem, "LEVEL_THIRTYFOUR")) ReqLevel = 34; else if (GetLocalInt(oItem, "LEVEL_THIRTYFIVE")) ReqLevel = 35; else if (GetLocalInt(oItem, "LEVEL_THIRTYSIX")) ReqLevel = 36; else if (GetLocalInt(oItem, "LEVEL_THIRTYSEVEN")) ReqLevel = 37; else if (GetLocalInt(oItem, "LEVEL_THIRTYEIGHT")) ReqLevel = 38; else if (GetLocalInt(oItem, "LEVEL_THIRTYNINE")) ReqLevel = 39; else if (GetLocalInt(oItem, "LEVEL_FORTY")) ReqLevel = 40; if(nGP<=400) ReqLevel = 1; else if(nGP>400 && nGP<=800) ReqLevel = 2; else if(nGP>800 && nGP<=1200) ReqLevel = 3; else if(nGP>1200 && nGP<=2000) ReqLevel = 4; else if(nGP>2000 && nGP<=3500) ReqLevel = 5; else if(nGP>3500 && nGP<=6500) ReqLevel = 6; else if(nGP>6500 && nGP<=8500) ReqLevel = 7; else if(nGP>8500 && nGP<=10000) ReqLevel = 8; else if(nGP>10000 && nGP<=11000) ReqLevel = 9; else if(nGP>11000 && nGP<=13000) ReqLevel = 10; else if(nGP>13000 && nGP<=15000) ReqLevel = 11; else if(nGP>15000 && nGP<=17000) ReqLevel = 11; else if(nGP>17000 && nGP<=19500) ReqLevel = 12; else if(nGP>19500 && nGP<=20000) ReqLevel = 12; else if(nGP>20000 && nGP<=25000) ReqLevel = 12; else if(nGP>25000 && nGP<=30000) ReqLevel = 12; else if(nGP>30000 && nGP<=35000) ReqLevel = 13; else if(nGP>35000 && nGP<=40000) ReqLevel = 13; else if(nGP>40000 && nGP<=50000) ReqLevel = 14; else if(nGP>50000 && nGP<=60000) ReqLevel = 14; else if(nGP>60000 && nGP<=65000) ReqLevel = 15; else if(nGP>65000 && nGP<=75000) ReqLevel = 15; else if(nGP>75000 && nGP<=80000) ReqLevel = 15; else if(nGP>80000 && nGP<=90000) ReqLevel = 16; else if(nGP>90000 && nGP<=100000) ReqLevel = 16; else if(nGP>100000 && nGP<=110000) ReqLevel = 16; else if(nGP>110000 && nGP<=130000) ReqLevel = 16; else if(nGP>130000 && nGP<=150000) ReqLevel = 16; else if(nGP>150000 && nGP<=200000) ReqLevel = 17; else if(nGP>200000 && nGP<=250000) ReqLevel = 18; else if(nGP>250000 && nGP<=300000) ReqLevel = 18; else if(nGP>300000 && nGP<=350000) ReqLevel = 19; else if(nGP>350000 && nGP<=400000) ReqLevel = 20; else if(nGP>400000 && nGP<=500000) ReqLevel = 21; else if(nGP>500000 && nGP<=600000) ReqLevel = 22; else if(nGP>600000 && nGP<=700000) ReqLevel = 22; else if(nGP>700000 && nGP<=750000) ReqLevel = 23; else if(nGP>750000 && nGP<=800000) ReqLevel = 23; else if(nGP>800000 && nGP<=900000) ReqLevel = 24; else if(nGP>900000 && nGP<=1000000) ReqLevel = 25; else if(nGP>1000000 && nGP<=1100000) ReqLevel = 25; else if(nGP>1100000 && nGP<=1200000) ReqLevel = 26; else if(nGP>1200000 && nGP<=1300000) ReqLevel = 27; else if(nGP>1300000 && nGP<=1400000) ReqLevel = 29; else if(nGP>1400000 && nGP<=1500000) ReqLevel = 30; else if(nGP>1500000 && nGP<=1600000) ReqLevel = 30; else if(nGP>1600000 && nGP<=1700000) ReqLevel = 31; else if(nGP>1700000 && nGP<=1800000) ReqLevel = 32; else if(nGP>1800000 && nGP<=1900000) ReqLevel = 32; else if(nGP>1900000 && nGP<=2000000) ReqLevel = 33; else if(nGP>2000000 && nGP<=2100000) ReqLevel = 33; else if(nGP>2100000 && nGP<=2200000) ReqLevel = 34; else if(nGP>2200000 && nGP<=2300000) ReqLevel = 34; else if(nGP>2300000 && nGP<=2400000) ReqLevel = 35; else if(nGP>2400000 && nGP<=2600000) ReqLevel = 35; else if(nGP>2600000 && nGP<=2800000) ReqLevel = 36; else if(nGP>2800000 && nGP<=3000000) ReqLevel = 36; else if(nGP>3000000 && nGP<=3200000) ReqLevel = 37; else if(nGP>3200000 && nGP<=3400000) ReqLevel = 37; else if(nGP>3400000 && nGP<=3600000) ReqLevel = 38; else if(nGP>3600000 && nGP<=4200000) ReqLevel = 38; else if(nGP>4200000 && nGP<=4300000) ReqLevel = 39; else if(nGP>4300000 && nGP<=4500000) ReqLevel = 39; else if(nGP > 4500000) ReqLevel = 40; if(FindSubString(oName, "epic ") >= 0) { if(ReqLevel < 36) { ReqLevel = 36; } } return ReqLevel; } */ int GetRequiredLevel(object oItem); int StartingConditional(){return 0;} // Define the ForceDrop function void SHA_ActionForceUnequipItem(object oItem) { FloatingTextStringOnCreature("You are too inexperienced to use " + GetName(oItem), OBJECT_SELF, FALSE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectCutsceneImmobilize(), OBJECT_SELF, 0.1); ClearAllActions(TRUE); ActionUnequipItem(oItem); ActionDoCommand(SetCommandable(TRUE)); SetCommandable(FALSE); } void CheckAndUnequip(object oItem, object oPlayer) { int iLevPC = GetHitDice(oPlayer); int iLevItem = GetRequiredLevel(oItem); if (GetIsPC(oPlayer) && !GetIsDM(oPlayer) && GetIsObjectValid(oItem)) { int iType = GetBaseItemType(oItem); if(iType == BASE_ITEM_CREATUREITEM) { return; } else if (iLevPC < iLevItem) { FloatingTextStringOnCreature("You are too inexperienced to use " + GetName(oItem), OBJECT_SELF, FALSE); DelayCommand(0.1, AssignCommand(oPlayer, ActionUnequipItem(oItem))); } } } void CheckItemLevelRestriction(object oPlayer) { object oItem = GetItemInSlot(INVENTORY_SLOT_ARMS, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_ARROWS, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_BELT, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_BOLTS, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_BOOTS, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_BULLETS, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_HEAD, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_LEFTRING, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_NECK, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPlayer); CheckAndUnequip(oItem, oPlayer); oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oPlayer); CheckAndUnequip(oItem, oPlayer); } int GetRequiredLevel(object oItem) { // Initial flag int bIdent = GetIdentified(oItem); int bPlot = GetPlotFlag(oItem); // If not already, set to identfied if (!bIdent) SetIdentified(oItem, TRUE); if (bPlot) SetPlotFlag(oItem, FALSE); // Get the GP value int nGP = GetGoldPieceValue(oItem); string oName = GetStringLowerCase(GetName(oItem)); // Re-set the identification and plot flag to its original SetIdentified(oItem, bIdent); SetPlotFlag(oItem, bPlot); int ReqLevel = 1; if(nGP<=400) ReqLevel = 1; else if(nGP>400 && nGP<=800) ReqLevel = 2; else if(nGP>800 && nGP<=1200) ReqLevel = 3; else if(nGP>1200 && nGP<=2000) ReqLevel = 4; else if(nGP>2000 && nGP<=3500) ReqLevel = 5; else if(nGP>3500 && nGP<=6500) ReqLevel = 6; else if(nGP>6500 && nGP<=8500) ReqLevel = 7; else if(nGP>8500 && nGP<=10000) ReqLevel = 8; else if(nGP>10000 && nGP<=11000) ReqLevel = 9; else if(nGP>11000 && nGP<=13000) ReqLevel = 10; else if(nGP>13000 && nGP<=15000) ReqLevel = 11; else if(nGP>15000 && nGP<=17000) ReqLevel = 11; else if(nGP>17000 && nGP<=19500) ReqLevel = 12; else if(nGP>19500 && nGP<=20000) ReqLevel = 12; else if(nGP>20000 && nGP<=25000) ReqLevel = 12; else if(nGP>25000 && nGP<=30000) ReqLevel = 12; else if(nGP>30000 && nGP<=35000) ReqLevel = 13; else if(nGP>35000 && nGP<=40000) ReqLevel = 13; else if(nGP>40000 && nGP<=50000) ReqLevel = 14; else if(nGP>50000 && nGP<=60000) ReqLevel = 14; else if(nGP>60000 && nGP<=65000) ReqLevel = 15; else if(nGP>65000 && nGP<=75000) ReqLevel = 15; else if(nGP>75000 && nGP<=80000) ReqLevel = 15; else if(nGP>80000 && nGP<=90000) ReqLevel = 16; else if(nGP>90000 && nGP<=100000) ReqLevel = 16; else if(nGP>100000 && nGP<=110000) ReqLevel = 16; else if(nGP>110000 && nGP<=130000) ReqLevel = 16; else if(nGP>130000 && nGP<=150000) ReqLevel = 16; else if(nGP>150000 && nGP<=200000) ReqLevel = 17; else if(nGP>200000 && nGP<=250000) ReqLevel = 18; else if(nGP>250000 && nGP<=300000) ReqLevel = 18; else if(nGP>300000 && nGP<=350000) ReqLevel = 19; else if(nGP>350000 && nGP<=400000) ReqLevel = 20; else if(nGP>400000 && nGP<=500000) ReqLevel = 21; else if(nGP>500000 && nGP<=600000) ReqLevel = 22; else if(nGP>600000 && nGP<=700000) ReqLevel = 22; else if(nGP>700000 && nGP<=750000) ReqLevel = 23; else if(nGP>750000 && nGP<=800000) ReqLevel = 23; else if(nGP>800000 && nGP<=900000) ReqLevel = 24; else if(nGP>900000 && nGP<=1000000) ReqLevel = 25; else if(nGP>1000000 && nGP<=1100000) ReqLevel = 25; else if(nGP>1100000 && nGP<=1200000) ReqLevel = 26; else if(nGP>1200000 && nGP<=1300000) ReqLevel = 27; else if(nGP>1300000 && nGP<=1400000) ReqLevel = 29; else if(nGP>1400000 && nGP<=1500000) ReqLevel = 30; else if(nGP>1500000 && nGP<=1600000) ReqLevel = 30; else if(nGP>1600000 && nGP<=1700000) ReqLevel = 31; else if(nGP>1700000 && nGP<=1800000) ReqLevel = 32; else if(nGP>1800000 && nGP<=1900000) ReqLevel = 32; else if(nGP>1900000 && nGP<=2000000) ReqLevel = 33; else if(nGP>2000000 && nGP<=2100000) ReqLevel = 33; else if(nGP>2100000 && nGP<=2200000) ReqLevel = 34; else if(nGP>2200000 && nGP<=2300000) ReqLevel = 34; else if(nGP>2300000 && nGP<=2400000) ReqLevel = 35; else if(nGP>2400000 && nGP<=2600000) ReqLevel = 35; else if(nGP>2600000 && nGP<=2800000) ReqLevel = 36; else if(nGP>2800000 && nGP<=3000000) ReqLevel = 36; else if(nGP>3000000 && nGP<=3200000) ReqLevel = 37; else if(nGP>3200000 && nGP<=3400000) ReqLevel = 37; else if(nGP>3400000 && nGP<=3600000) ReqLevel = 38; else if(nGP>3600000 && nGP<=4200000) ReqLevel = 38; else if(nGP>4200000 && nGP<=4300000) ReqLevel = 39; else if(nGP>4300000 && nGP<=4500000) ReqLevel = 39; else if(nGP>4500000) ReqLevel = 40; if (GetLocalInt(oItem, "LEVEL_ONE"))ReqLevel = 1; else if (GetLocalInt(oItem, "LEVEL_TWO")) ReqLevel = 2; else if (GetLocalInt(oItem, "LEVEL_THREE")) ReqLevel = 3; else if (GetLocalInt(oItem, "LEVEL_FOUR")) ReqLevel = 4; else if (GetLocalInt(oItem, "LEVEL_FIVE")) ReqLevel = 5; else if (GetLocalInt(oItem, "LEVEL_SIX")) ReqLevel = 6; else if (GetLocalInt(oItem, "LEVEL_SEVEN")) ReqLevel = 7; else if (GetLocalInt(oItem, "LEVEL_EIGHT")) ReqLevel = 8; else if (GetLocalInt(oItem, "LEVEL_NINE")) ReqLevel = 9; else if (GetLocalInt(oItem, "LEVEL_TEN")) ReqLevel = 10; else if (GetLocalInt(oItem, "LEVEL_ELEVEN")) ReqLevel = 11; else if (GetLocalInt(oItem, "LEVEL_TWELVE")) ReqLevel = 12; else if (GetLocalInt(oItem, "LEVEL_THIRTEEN")) ReqLevel = 13; else if (GetLocalInt(oItem, "LEVEL_FOURTEEN")) ReqLevel = 14; else if (GetLocalInt(oItem, "LEVEL_FIFTEEN")) ReqLevel = 15; else if (GetLocalInt(oItem, "LEVEL_SIXTEEN")) ReqLevel = 16; else if (GetLocalInt(oItem, "LEVEL_SEVENTEEN")) ReqLevel = 17; else if (GetLocalInt(oItem, "LEVEL_EIGHTEEN")) ReqLevel = 18; else if (GetLocalInt(oItem, "LEVEL_NINETEEN")) ReqLevel = 19; else if (GetLocalInt(oItem, "LEVEL_TWENTY")) ReqLevel = 20; else if (GetLocalInt(oItem, "LEVEL_TWENTYONE")) ReqLevel = 21; else if (GetLocalInt(oItem, "LEVEL_TWENTYTWO")) ReqLevel = 22; else if (GetLocalInt(oItem, "LEVEL_TWENTYTHREE")) ReqLevel = 23; else if (GetLocalInt(oItem, "LEVEL_TWENTYFOUR")) ReqLevel = 24; else if (GetLocalInt(oItem, "LEVEL_TWENTYFIVE")) ReqLevel = 25; else if (GetLocalInt(oItem, "LEVEL_TWENTYSIX")) ReqLevel = 26; else if (GetLocalInt(oItem, "LEVEL_TWENTYSEVEN")) ReqLevel = 27; else if (GetLocalInt(oItem, "LEVEL_TWENTYEIGHT")) ReqLevel = 28; else if (GetLocalInt(oItem, "LEVEL_TWENTYNINE")) ReqLevel = 29; else if (GetLocalInt(oItem, "LEVEL_THIRTY")) ReqLevel = 30; else if (GetLocalInt(oItem, "LEVEL_THIRTYONE")) ReqLevel = 31; else if (GetLocalInt(oItem, "LEVEL_THIRTYTWO")) ReqLevel = 32; else if (GetLocalInt(oItem, "LEVEL_THIRTYTHREE")) ReqLevel = 33; else if (GetLocalInt(oItem, "LEVEL_THIRTYFOUR")) ReqLevel = 34; else if (GetLocalInt(oItem, "LEVEL_THIRTYFIVE")) ReqLevel = 35; else if (GetLocalInt(oItem, "LEVEL_THIRTYSIX")) ReqLevel = 36; else if (GetLocalInt(oItem, "LEVEL_THIRTYSEVEN")) ReqLevel = 37; else if (GetLocalInt(oItem, "LEVEL_THIRTYEIGHT")) ReqLevel = 38; else if (GetLocalInt(oItem, "LEVEL_THIRTYNINE")) ReqLevel = 39; else if (GetLocalInt(oItem, "LEVEL_FORTY")) ReqLevel = 40; // else if (GetLocalInt(oItem, "LEVEL_THIRTYSIX")) // { // if (ReqLevel < 36) // ReqLevel = 36; // } return ReqLevel; }