// Krit's Omnidye // Sets the dye based on the (standard) index selection. #include "tk_odye_include" void main() { // Get the dye that will be set. object oDye = GetLocalObject(OBJECT_SELF, DYE_ITEM); // Get the dye's index. int nColor = GetLocalInt(OBJECT_SELF, DYE_SELECTION); // Set the color index to be used by the dying scripts. SetLocalInt(oDye, DYE_INDEX, nColor); // Rename the dye to be informative. SetDyeName(oDye, nColor); }