#include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" #include "x0_i0_anims" #include "x0_i0_walkway" #include "X2_inc_treasure" void main() { SetListeningPatterns(); WalkWayPoints(); GenerateLowTreasure(OBJECT_SELF); GenerateLowTreasure(OBJECT_SELF); GenerateLowTreasure(OBJECT_SELF); GenerateMediumTreasure(OBJECT_SELF); GenerateMediumTreasure(OBJECT_SELF); GenerateHighTreasure(OBJECT_SELF); GenerateHighTreasure(OBJECT_SELF); {int nRandom = d12(1); if (nRandom == 1){ CreateItemOnObject("wmgst003", OBJECT_SELF, 1);} else { //Do Nothing }} }