#include "nw_i0_tool" #include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" void main() { SetListeningPatterns(); string sSayThis; int iTalkVolume = TALKVOLUME_TALK; int iTalkFlag = 0; sSayThis = "I am ever grateful."; DelayCommand(1.0, ActionSpeakString(sSayThis, iTalkVolume)); RewardPartyXP(200, GetPCSpeaker()); object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "SpiritStone"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); SetIsDestroyable(TRUE); DelayCommand(3.0, DestroyObject(OBJECT_SELF)); }