string sSayThis; int iTalkVolume = TALKVOLUME_TALK; int iTalkFlag = 0; #include "nw_i0_tool" void main() { if((!HasItem(GetPCSpeaker(), "QWEST_01")) == FALSE){ RewardPartyXP(150, GetPCSpeaker()); CreateItemOnObject("amuletof", GetPCSpeaker(), 1); object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "QWEST_01"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); DestroyObject(oItemToTake); DestroyObject(oItemToTake); sSayThis = "Here. I will trade this for the fairy."; AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume)); DelayCommand(2.0, ExecuteScript("quest_spawn", OBJECT_SELF));} else { sSayThis = "Hey! Did you get my fairy or not?"; AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume));} }