string sSayThis; int iTalkVolume = TALKVOLUME_TALK; int iTalkFlag = 0; #include "nw_i0_tool" void main() { if((!HasItem(GetPCSpeaker(), "QWEST_21")) == FALSE){ RewardPartyXP(1500, GetPCSpeaker()); CreateItemOnObject("flaskofbravery", GetPCSpeaker(), 1); object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "QWEST_21"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); DestroyObject(oItemToTake); DestroyObject(oItemToTake); sSayThis = "Oh my. Well...thank you kindly. Here...take this as a token of my gratitude."; AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume)); DelayCommand(2.0, ExecuteScript("quest_spawn", OBJECT_SELF)); AdjustAlignment(GetPCSpeaker(), ALIGNMENT_GOOD, 5);} else { sSayThis = "How do I know you found her if you don't have proof?"; AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume));} }