//:://///////////////////////////////////////////// //:: FileName quest_wiz_a //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 2003-10-01 5:59:38 PM //::////////////////////////////////////////////// #include "nw_i0_tool" #include "prc_inc_spells" int StartingConditional() { object oPC = GetPCSpeaker(); int iArcane = GetLevelByClass(CLASS_TYPE_WIZARD, oPC) + GetLevelByClass(CLASS_TYPE_SORCERER, oPC) + GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC) + GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC) + GetLevelByClass(CLASS_TYPE_BEGUILER, oPC) + GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC) + GetLevelByClass(CLASS_TYPE_WARMAGE, oPC) + GetLevelByClass(CLASS_TYPE_WARLOCK, oPC); // Restrict based on the player's class int iPassed = 0; if(iArcane >= 1) iPassed = 1; if(iPassed == 0) return FALSE; // Make sure the PC speaker has these items in their inventory if((!HasItem(GetPCSpeaker(), "RHUN_CRYSBALL")) == FALSE) return FALSE; return TRUE; }