string sSayThis; int iTalkVolume = TALKVOLUME_TALK; int iTalkFlag = 0; void main() { object oPC = GetPCSpeaker(); { if (GetGold(GetPCSpeaker()) >= 2500){ TakeGoldFromCreature(2500, oPC, TRUE); sSayThis = "Thank you. Be careful while traveling Taer."; CreateItemOnObject("map030", GetPCSpeaker(), 1); AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume));} else { sSayThis = "You don't seem to have enough gold."; AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume));} } }