#include "nw_i0_tool" void main() { object oArea = GetArea (OBJECT_SELF); vector vPosition = GetPosition (OBJECT_SELF); float fOrientation = GetFacing (OBJECT_SELF); location lSpawn = Location (oArea, vPosition, fOrientation); RewardPartyXP(20, GetLastKiller()); AdjustReputation(GetLastKiller(), GetObjectByTag("pixie_captive"), 2); CreateObject(OBJECT_TYPE_PLACEABLE, "goblin_spawner", lSpawn, TRUE); CreateObject(OBJECT_TYPE_CREATURE, "pixie003", lSpawn, TRUE); }