#include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" #include "x0_i0_anims" #include "x0_i0_walkway" void main() { SetListeningPatterns(); WalkWayPoints(); string sText; sText = "Halt villian! I banish you from Glacial Hills!"; object oAreaM = GetArea(OBJECT_SELF); vector vPositionM = GetPosition (OBJECT_SELF); float fOrientationM = GetFacing (OBJECT_SELF); location lSpawnM = Location (oAreaM, vPositionM, fOrientationM); ActionWait(3.0); ActionSpeakString (sText, TALKVOLUME_TALK); ActionWait(3.0); ActionCastFakeSpellAtObject(SPELL_HOLY_AURA, OBJECT_SELF, PROJECTILE_PATH_TYPE_DEFAULT); DelayCommand(11.9, ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_IMP_UNSUMMON), lSpawnM)); SetIsDestroyable(TRUE); DelayCommand(12.0, DestroyObject(OBJECT_SELF)); }