string sSayThis; int iTalkVolume = TALKVOLUME_TALK; int iTalkFlag = 0; #include "nw_i0_tool" void main() { if((!HasItem(GetPCSpeaker(), "QWEST_02")) == FALSE){ RewardPartyGP(100, GetPCSpeaker()); RewardPartyXP(100, GetPCSpeaker()); object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "QWEST_02"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); sSayThis = "Good. This will keep others from blowing wind around Etum. Take this money for your trouble."; AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume)); DelayCommand(2.0, ExecuteScript("quest_spawn", OBJECT_SELF));} else { sSayThis = "Hey! Did you get his tongue or not?"; AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume));} }