// Treasure Chest #include "NW_O2_CONINCLUDE" void main() { object oItem = OBJECT_INVALID; // Clear all contents of the chest oItem = GetFirstItemInInventory(); while ( oItem != OBJECT_INVALID ) { //Make sure people don't stuff chest with plot items and break it SetPlotFlag(oItem, FALSE); DestroyObject( oItem, 0.0 ); oItem = GetNextItemInInventory(); } // Set respawntime float to the number of seconds. float respawntime = 1800.00; if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) { return; } object oLastOpener = GetLastOpener(); CreateItemOnObject("maskofetummus", OBJECT_SELF, 1); DestroyObject(GetItemPossessedBy(oLastOpener, "QWEST_07")); GenerateLowTreasure(oLastOpener, OBJECT_SELF); GenerateLowTreasure(oLastOpener, OBJECT_SELF); GenerateMediumTreasure(oLastOpener, OBJECT_SELF); {int nRandom = d8(1); if (nRandom == 1){ CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 25);} else if (nRandom == 2){ CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 32);} else if (nRandom == 3){ CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 40);} else if (nRandom == 4){ CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 50);} else if (nRandom == 5){ CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 58);} else if (nRandom == 6){ CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 63);} else if (nRandom == 7){ CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 72);} else if (nRandom == 8){ CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 75);}} SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); ShoutDisturbed(); // Command added to delay the respawn AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); }