string sSayThis; int iTalkVolume = TALKVOLUME_TALK; int iTalkFlag = 0; #include "nw_i0_tool" void main() { if((!HasItem(GetPCSpeaker(), "QWEST_15")) == FALSE){ RewardPartyXP(400, GetPCSpeaker()); CreateItemOnObject("necklaceof", GetPCSpeaker(), 1); object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "QWEST_15"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); DestroyObject(oItemToTake); DestroyObject(oItemToTake); sSayThis = "Here...take my necklace. Just give me the doll."; AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume)); DelayCommand(2.0, ExecuteScript("quest_spawn", OBJECT_SELF));} else { sSayThis = "Hey! I thought you said you found her doll?"; AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume));} }