//:://///////////////////////////////////////////// //:: FileName quest_rang_a //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 2003-10-01 5:59:38 PM //::////////////////////////////////////////////// #include "nw_i0_tool" #include "prc_inc_spells" int StartingConditional() { object oPC = GetPCSpeaker(); int iBard = GetLevelByClass(CLASS_TYPE_BARD, oPC) + GetLevelByClass(CLASS_TYPE_DIRGESINGER, oPC) + GetLevelByClass(CLASS_TYPE_DRAGONSONG_LYRIST, oPC) + GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC) + GetLevelByClass(CLASS_TYPE_VIRTUOSO, oPC); // Restrict based on the player's class int iPassed = 0; if(iBard >= 1) iPassed = 1; if(iPassed == 0) return FALSE; // Make sure the PC speaker has these items in their inventory if((!HasItem(GetPCSpeaker(), "RHUN_RECALL_2")) == FALSE) return FALSE; return TRUE; }