//:://///////////////////////////////////////////// //:: FileName quest_rang_a //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 2003-10-01 5:59:38 PM //::////////////////////////////////////////////// #include "nw_i0_tool" int StartingConditional() { // Restrict based on the player's class int iPassed = 0; if(GetLevelByClass(CLASS_TYPE_DRUID, GetPCSpeaker()) >= 1) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_RANGER, GetPCSpeaker()) >= 1)) iPassed = 1; if(iPassed == 0) return FALSE; // Make sure the PC speaker has these items in their inventory if((!HasItem(GetPCSpeaker(), "RHUN_RECALL_1")) == FALSE) return FALSE; return TRUE; }