//:://///////////////////////////////////////////// //:: FileName s_pcl_list //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Scott Thorne //:: Updated On: 08/27/2002 //::////////////////////////////////////////////// string GetClassLevels(object oPC) { string sClassLevels = ""; int iClsIdx; int iClsType; string sClsName; int iClsLvl; for (iClsIdx = 1; iClsIdx <= 3; iClsIdx++) { iClsType = GetClassByPosition(iClsIdx, oPC); if (iClsType != CLASS_TYPE_INVALID) { switch (iClsType) { case CLASS_TYPE_BARBARIAN: sClsName = "Bbn"; break; case CLASS_TYPE_BARD: sClsName = "Brd"; break; case CLASS_TYPE_CLERIC: sClsName = "Clr"; break; case CLASS_TYPE_DRUID: sClsName = "Drd"; break; case CLASS_TYPE_FIGHTER: sClsName = "Ftr"; break; case CLASS_TYPE_MONK: sClsName = "Mnk"; break; case CLASS_TYPE_PALADIN: sClsName = "Pal"; break; case CLASS_TYPE_RANGER: sClsName = "Rgr"; break; case CLASS_TYPE_ROGUE: sClsName = "Rog"; break; case CLASS_TYPE_SORCERER: sClsName = "Sor"; break; case CLASS_TYPE_WIZARD: sClsName = "Wiz"; break; case CLASS_TYPE_ARCANE_ARCHER: sClsName = "Arc"; break; case CLASS_TYPE_BLACKGUARD: sClsName = "Blk"; break; case CLASS_TYPE_HARPER: sClsName = "Hrp"; break; case CLASS_TYPE_SHADOWDANCER: sClsName = "Shd"; break; case CLASS_TYPE_WEAPON_MASTER: sClsName = "Wep"; break; case CLASS_TYPE_SHIFTER: sClsName = "Shf"; break; case CLASS_TYPE_PALEMASTER: sClsName = "Plm"; break; case CLASS_TYPE_DWARVENDEFENDER: sClsName = "Dwv"; break; case CLASS_TYPE_DRAGONDISCIPLE: sClsName = "Drg"; break; case CLASS_TYPE_DIVINECHAMPION: sClsName = "Chp"; break; default: sClsName = "?" + IntToString(iClsType) + "?"; } iClsLvl = GetLevelByClass(iClsType, oPC); if (sClassLevels != "") { sClassLevels = sClassLevels + "/"; } sClassLevels = sClassLevels + IntToString(iClsLvl) + " " + sClsName; } } return sClassLevels + " "; } void main() { object oUser = GetPCSpeaker(); int iPCTot = 0; /* total PC's */ int iPCVis = 0; /* total non-anon (visible) PC's */ string sPCName; string sPCArea; string sPCLevel; string sPCClass; string sPCLFG; string sPCAFK; string sDM; string sMessage; object oPC = GetFirstPC(); while (oPC != OBJECT_INVALID) { iPCTot++; /* skip anonymous PC's */ if (GetLocalInt(oPC, "PCL_ANON") != 1) { iPCVis++; sPCName = GetName(oPC) + " "; //sPCArea = "(" + GetTag(GetArea(oPC)) + ") "; sPCArea = "(" + GetName(GetArea(oPC)) + ") "; sPCLevel = "L" + IntToString(GetHitDice(oPC)) + " "; if (GetLocalInt(oPC, "PCL_HIDE_CLASS") == 1) { sPCClass = ""; } else { sPCClass = GetClassLevels(oPC); } if (GetLocalInt(oPC,"PCL_LFG") == 1) { sPCLFG = "*LFG* "; } else { sPCLFG = ""; } if (GetLocalInt(oPC,"PCL_AFK") == 1) { sPCAFK = " "; } else { sPCAFK = ""; } if (GetIsDM(oPC)) { sDM = "[DM] "; } else { sDM = ""; } sMessage = sPCName + sPCArea + sPCClass + sPCLevel; SendMessageToPC(oUser, sMessage); } oPC = GetNextPC(); } sMessage = "[ " + IntToString(iPCVis) + " Adventurers in Rhun ]"; SendMessageToPC(oUser, sMessage); }