WoR_PRC8/_module/nss/cemetery_loot3.nss
Jaysyn904 b5e28e52f4 Initial commit
Initial commit [1.18]
2025-04-03 11:49:34 -04:00

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#include "NW_O2_CONINCLUDE"
void main()
{
object oItem = OBJECT_INVALID;
// Clear all contents of the <span class="highlight">chest</span>
oItem = GetFirstItemInInventory();
while ( oItem != OBJECT_INVALID )
{
//Make sure people don't stuff <span class="highlight">chest</span> with plot items and break it
SetPlotFlag(oItem, FALSE);
DestroyObject( oItem, 0.0 );
oItem = GetNextItemInInventory();
}
// Set respawntime float to the number of seconds.
float respawntime = 600.00;
if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
{
return;
}
object oLastOpener = GetLastOpener();
GenerateLowTreasure(oLastOpener, OBJECT_SELF);
GenerateLowTreasure(oLastOpener, OBJECT_SELF);
SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
ShoutDisturbed();
// Command added to delay the <span class="highlight">respawn</span>
AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) );
AdjustAlignment(GetLastOpenedBy(), ALIGNMENT_EVIL, 1);
int nRandom = d20(1);
if (nRandom == 1){
object oArea = GetArea (GetLastOpenedBy());
vector vPosition = GetPosition (GetLastOpenedBy());
float fOrientation = GetFacing (GetLastOpenedBy());
location lSpawn = Location ( oArea, vPosition, fOrientation);
CreateObject (OBJECT_TYPE_CREATURE,"skeleton001", lSpawn,TRUE);}
else if (nRandom == 2){
object oArea = GetArea (GetLastOpenedBy());
vector vPosition = GetPosition (GetLastOpenedBy());
float fOrientation = GetFacing (GetLastOpenedBy());
location lSpawn = Location ( oArea, vPosition, fOrientation);
CreateObject (OBJECT_TYPE_CREATURE,"zombie002", lSpawn,TRUE);}
else if (nRandom == 4){
object oArea = GetArea (GetLastOpenedBy());
vector vPosition = GetPosition (GetLastOpenedBy());
float fOrientation = GetFacing (GetLastOpenedBy());
location lSpawn = Location ( oArea, vPosition, fOrientation);
CreateObject (OBJECT_TYPE_CREATURE,"ghoul001", lSpawn,TRUE);}
else if (nRandom == 6){
GenerateLowTreasure(oLastOpener, OBJECT_SELF);
GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
object oArea = GetArea (GetLastOpenedBy());
vector vPosition = GetPosition (GetLastOpenedBy());
float fOrientation = GetFacing (GetLastOpenedBy());
location lSpawn = Location ( oArea, vPosition, fOrientation);
CreateObject (OBJECT_TYPE_CREATURE,"wight001", lSpawn,TRUE);}
else if (nRandom == 8){
GenerateLowTreasure(oLastOpener, OBJECT_SELF);
GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
object oArea = GetArea (GetLastOpenedBy());
vector vPosition = GetPosition (GetLastOpenedBy());
float fOrientation = GetFacing (GetLastOpenedBy());
location lSpawn = Location ( oArea, vPosition, fOrientation);
CreateObject (OBJECT_TYPE_CREATURE,"skelmage001", lSpawn,TRUE);}
else if (nRandom == 10){
GenerateLowTreasure(oLastOpener, OBJECT_SELF);
GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
object oArea = GetArea (GetLastOpenedBy());
vector vPosition = GetPosition (GetLastOpenedBy());
float fOrientation = GetFacing (GetLastOpenedBy());
location lSpawn = Location ( oArea, vPosition, fOrientation);
CreateObject (OBJECT_TYPE_CREATURE,"zombwarr003", lSpawn,TRUE);}
else if (nRandom == 12){
GenerateLowTreasure(oLastOpener, OBJECT_SELF);
GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
object oArea = GetArea (GetLastOpenedBy());
vector vPosition = GetPosition (GetLastOpenedBy());
float fOrientation = GetFacing (GetLastOpenedBy());
location lSpawn = Location ( oArea, vPosition, fOrientation);
CreateObject (OBJECT_TYPE_CREATURE,"ghast001", lSpawn,TRUE);}
else if (nRandom == 14){
GenerateLowTreasure(oLastOpener, OBJECT_SELF);
GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
object oArea = GetArea (GetLastOpenedBy());
vector vPosition = GetPosition (GetLastOpenedBy());
float fOrientation = GetFacing (GetLastOpenedBy());
location lSpawn = Location ( oArea, vPosition, fOrientation);
CreateObject (OBJECT_TYPE_CREATURE,"wraith001", lSpawn,TRUE);}
else if (nRandom == 16){
GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
object oArea = GetArea (GetLastOpenedBy());
vector vPosition = GetPosition (GetLastOpenedBy());
float fOrientation = GetFacing (GetLastOpenedBy());
location lSpawn = Location ( oArea, vPosition, fOrientation);
CreateObject (OBJECT_TYPE_CREATURE,"skelwarr002", lSpawn,TRUE);}
else if (nRandom == 17){
GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
object oArea = GetArea (GetLastOpenedBy());
vector vPosition = GetPosition (GetLastOpenedBy());
float fOrientation = GetFacing (GetLastOpenedBy());
location lSpawn = Location ( oArea, vPosition, fOrientation);
CreateObject (OBJECT_TYPE_CREATURE,"skelwarr002", lSpawn,TRUE);}
else if (nRandom == 18){
GenerateLowTreasure(oLastOpener, OBJECT_SELF);
GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
object oArea = GetArea (GetLastOpenedBy());
vector vPosition = GetPosition (GetLastOpenedBy());
float fOrientation = GetFacing (GetLastOpenedBy());
location lSpawn = Location ( oArea, vPosition, fOrientation);
CreateObject (OBJECT_TYPE_CREATURE,"wraith001", lSpawn,TRUE);}
else if (nRandom == 20){
GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
GenerateMediumTreasure(oLastOpener, OBJECT_SELF);
object oArea = GetArea (GetLastOpenedBy());
vector vPosition = GetPosition (GetLastOpenedBy());
float fOrientation = GetFacing (GetLastOpenedBy());
location lSpawn = Location ( oArea, vPosition, fOrientation);
CreateObject (OBJECT_TYPE_CREATURE,"skelwarr003", lSpawn,TRUE);}
}