WoR_PRC8/_module/nss/etum_bard_chat5.nss
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///////////
//Trash Talk Script v1.0
///////////
//This script rolls 1d10 and allows a NPC to speak based on
//Which statement the number belongs to.
///////////
//Script by Lenkyl Greatstorm
//Date Created: 6/24/02
///////////
string sSayThis;
int iTalkVolume = TALKVOLUME_TALK;
int iRollTen = d10(1);
int iTalkFlag = 0;
void main()
{
if(d100(1) > 71) //Gives this script a 30% chance of completing
{ //Its execution. Call it my anti-spam code. (c:
if(iRollTen != 0) //Just in case a 0 slips in though I don't think
{ //It's possible.
switch(iRollTen) //Jump to the rolled statement number.
{
case 1:
sSayThis = "So what do you guys think?";
break;
case 2:
sSayThis = "If you want to come with me, I will be going in a couple days.";
break;
case 3:
sSayThis = "He was supposed to cast a spell to identify the item...not destroy it.";
break;
case 4:
sSayThis = "Those ogres have people caged up. Dinner I guess.";
break;
case 5:
sSayThis = "We were swimming, and when we came back on shore, there was a water ely standing between us and our gear.";
break;
case 6:
sSayThis = "I got it from this inn, in Elidor.";
break;
case 7:
sSayThis = "We could never get to the top to face Reonyc.";
break;
case 8:
sSayThis = "He goes in the cave. Moments later, he comes out with that ogre's head in his hand.";
break;
case 9:
sSayThis = "Do you know what I did then?";
break;
case 10:
sSayThis = "He should be here soon I would think.";
break;
} //End Switch Statement
SpeakString(sSayThis, iTalkVolume); //Make the NPC talk
} //End If Statement
} //End If Statement
} //End Main