57 lines
2.0 KiB
Plaintext
57 lines
2.0 KiB
Plaintext
///////////
|
|
//Trash Talk Script v1.0
|
|
///////////
|
|
//This script rolls 1d10 and allows a NPC to speak based on
|
|
//Which statement the number belongs to.
|
|
///////////
|
|
//Script by Lenkyl Greatstorm
|
|
//Date Created: 6/24/02
|
|
///////////
|
|
string sSayThis;
|
|
int iTalkVolume = TALKVOLUME_TALK;
|
|
int iRollTen = d10(1);
|
|
int iTalkFlag = 0;
|
|
void main()
|
|
{
|
|
if(d100(1) > 71) //Gives this script a 30% chance of completing
|
|
{ //Its execution. Call it my anti-spam code. (c:
|
|
if(iRollTen != 0) //Just in case a 0 slips in though I don't think
|
|
{ //It's possible.
|
|
switch(iRollTen) //Jump to the rolled statement number.
|
|
{
|
|
case 1:
|
|
sSayThis = "So what do you guys think?";
|
|
break;
|
|
case 2:
|
|
sSayThis = "If you want to come with me, I will be going in a couple days.";
|
|
break;
|
|
case 3:
|
|
sSayThis = "He was supposed to cast a spell to identify the item...not destroy it.";
|
|
break;
|
|
case 4:
|
|
sSayThis = "Those ogres have people caged up. Dinner I guess.";
|
|
break;
|
|
case 5:
|
|
sSayThis = "We were swimming, and when we came back on shore, there was a water ely standing between us and our gear.";
|
|
break;
|
|
case 6:
|
|
sSayThis = "I got it from this inn, in Elidor.";
|
|
break;
|
|
case 7:
|
|
sSayThis = "We could never get to the top to face Reonyc.";
|
|
break;
|
|
case 8:
|
|
sSayThis = "He goes in the cave. Moments later, he comes out with that ogre's head in his hand.";
|
|
break;
|
|
case 9:
|
|
sSayThis = "Do you know what I did then?";
|
|
break;
|
|
case 10:
|
|
sSayThis = "He should be here soon I would think.";
|
|
break;
|
|
} //End Switch Statement
|
|
SpeakString(sSayThis, iTalkVolume); //Make the NPC talk
|
|
} //End If Statement
|
|
} //End If Statement
|
|
} //End Main
|