WoR_PRC8/_module/nss/quest_fight_b.nss
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Initial commit [1.18]
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//::///////////////////////////////////////////////
//:: FileName quest_rang_b
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 2003-10-01 6:10:27 PM
//:://////////////////////////////////////////////
#include "nw_i0_tool"
#include "prc_inc_spells"
int StartingConditional()
{
object oPC = GetPCSpeaker();
int iWarrior = GetLevelByClass(CLASS_TYPE_FIGHTER, oPC)
+ GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oPC)
+ GetLevelByClass(CLASS_TYPE_KNIGHT, oPC)
+ GetLevelByClass(CLASS_TYPE_MARSHAL, oPC)
+ GetLevelByClass(CLASS_TYPE_SAMURAI, oPC)
+ GetLevelByClass(CLASS_TYPE_SOULKNIFE, oPC)
+ GetLevelByClass(CLASS_TYPE_SCOUT, oPC)
+ GetLevelByClass(CLASS_TYPE_INCARNATE, oPC)
+ GetLevelByClass(CLASS_TYPE_HEXBLADE, oPC)
+ GetLevelByClass(CLASS_TYPE_DUSKBLADE, oPC)
+ GetLevelByClass(CLASS_TYPE_PSYWAR, oPC)
+ GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC)
+ GetLevelByClass(CLASS_TYPE_WARBLADE, oPC);
// Restrict based on the player's class
int iPassed = 0;
if(iWarrior >= 1)
iPassed = 1;
if(iPassed == 0)
return FALSE;
// Make sure the PC speaker has these items in their inventory
if(!HasItem(GetPCSpeaker(), "RHUN_FIGHQS1"))
return FALSE;
if((!HasItem(GetPCSpeaker(), "RHUN_RECALL_3")) == FALSE)
return FALSE;
return TRUE;
}