WoR_PRC8/_module/nss/destin_guild.nss
Jaysyn904 b5e28e52f4 Initial commit
Initial commit [1.18]
2025-04-03 11:49:34 -04:00

62 lines
2.0 KiB
Plaintext

void main()
{
object oPC = GetPCSpeaker();
int Class = GetClassByPosition(1, GetPCSpeaker());
if(Class == CLASS_TYPE_BARBARIAN)
{
DelayCommand(2.0, AssignCommand(oPC, JumpToObject(GetWaypointByTag("SHIP_BARB"))));
}
else if(Class == CLASS_TYPE_BARD)
{
DelayCommand(2.0, AssignCommand(oPC, JumpToObject(GetWaypointByTag("SHIP_BARD"))));
}
else if(Class == CLASS_TYPE_CLERIC)
{
DelayCommand(2.0, AssignCommand(oPC, JumpToObject(GetWaypointByTag("SHIP_CLER"))));
}
else if(Class == CLASS_TYPE_DRUID)
{
DelayCommand(2.0, AssignCommand(oPC, JumpToObject(GetWaypointByTag("SHIP_DRUID"))));
}
else if(Class == CLASS_TYPE_FIGHTER)
{
DelayCommand(2.0, AssignCommand(oPC, JumpToObject(GetWaypointByTag("SHIP_FIGHT"))));
}
else if(Class == CLASS_TYPE_MONK)
{
DelayCommand(2.0, AssignCommand(oPC, JumpToObject(GetWaypointByTag("SHIP_MONK"))));
}
else if(Class == CLASS_TYPE_PALADIN)
{
DelayCommand(2.0, AssignCommand(oPC, JumpToObject(GetWaypointByTag("SHIP_PAL"))));
}
else if(Class == CLASS_TYPE_RANGER)
{
DelayCommand(2.0, AssignCommand(oPC, JumpToObject(GetWaypointByTag("SHIP_DRUID"))));
}
else if(Class == CLASS_TYPE_ROGUE)
{
DelayCommand(2.0, AssignCommand(oPC, JumpToObject(GetWaypointByTag("SHIP_THIEF"))));
}
else if(Class == CLASS_TYPE_SORCERER)
{
DelayCommand(2.0, AssignCommand(oPC, JumpToObject(GetWaypointByTag("SHIP_WIZ"))));
}
else if(Class == CLASS_TYPE_WIZARD)
{
DelayCommand(2.0, AssignCommand(oPC, JumpToObject(GetWaypointByTag("SHIP_WIZ"))));
}
object oTarget = GetObjectByTag("WP_sha_Gateway");
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget, 2.0);
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_PWKILL), GetLocation(oTarget));
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HARM), GetLocation(oTarget));
}