38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: FileName quest_rang_b
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Created By: Script Wizard
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//:: Created On: 2003-10-01 6:10:27 PM
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//:://////////////////////////////////////////////
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#include "nw_i0_tool"
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#include "prc_inc_spells"
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC)
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+ GetLevelByClass(CLASS_TYPE_SCOUT, oPC)
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+ GetLevelByClass(CLASS_TYPE_NINJA, oPC)
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+ GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
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+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
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+ GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC)
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+ GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC);
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// Restrict based on the player's class
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int iPassed = 0;
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if(iRogue >= 1)
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iPassed = 1;
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if(iPassed == 0)
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return FALSE;
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// Make sure the PC speaker has these items in their inventory
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if(!HasItem(GetPCSpeaker(), "RHUN_THIEF_QSI"))
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return FALSE;
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if((!HasItem(GetPCSpeaker(), "RHUN_RECALL_6")) == FALSE)
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return FALSE;
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return TRUE;
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}
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