WoR_PRC8/_module/nss/converse_drunkd2.nss
Jaysyn904 b5e28e52f4 Initial commit
Initial commit [1.18]
2025-04-03 11:49:34 -04:00

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string sSayThis;
int iTalkVolume = TALKVOLUME_TALK;
int iRollTen = d10(1);
int iTalkFlag = 0;
void main()
{
if(d100(1) > 71) //Gives this script a 30% chance of completing
{ //Its execution. Call it my anti-spam code. (c:
if(iRollTen != 0) //Just in case a 0 slips in though I don't think
{ //It's possible.
switch(iRollTen) //Jump to the rolled statement number.
{
case 1:
sSayThis = "Another ale over here for my large friend!";
break;
case 2:
sSayThis = "You and I can make a fortune in Reonyc's castle.";
break;
case 3:
sSayThis = "You are way too big to go down there.";
break;
case 4:
sSayThis = "I didn't expect you to eat that kobold.";
break;
case 5:
sSayThis = "Now that you are here, we should try and get through that maze.";
break;
case 6:
sSayThis = "Are you kiddin'? They'll hear you coming a mile away.";
break;
case 7:
sSayThis = "I think I could talk Gegnar into taking us there.";
break;
case 8:
sSayThis = "Dordach lives in a mountain near your home. Wanna go?";
break;
case 9:
sSayThis = "How much did that smith charge for that armor?";
break;
case 10:
sSayThis = "It's easy...you take the front and I'll zap them from the back.";
break;
} //End Switch Statement
SpeakString(sSayThis, iTalkVolume); //Make the NPC talk
} //End If Statement
} //End If Statement
} //End Main