WoR_PRC8/_module/nss/ruin_death.nss
Jaysyn904 b5e28e52f4 Initial commit
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//::///////////////////////////////////////////////
//:: Default:On Death
//:: NW_C2_DEFAULT7
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Shouts to allies that they have been killed
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 25, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
#include "nw_i0_tool"
void main()
{
object oArea = GetArea (GetWaypointByTag("RUIN_SKELPWN"));
vector vPosition = GetPosition (GetWaypointByTag("RUIN_SKELPWN"));
float fOrientation = GetFacing (GetWaypointByTag("RUIN_SKELPWN"));
location lSpawn = Location (oArea, vPosition, fOrientation);
CreateObject(OBJECT_TYPE_CREATURE, "skeletonruin", lSpawn, TRUE);
int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
{
object oKiller = GetLastKiller();
AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
}
SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
//ExecuteScript("sha_xpsystem", OBJECT_SELF); //:: Replaced by PWFXP
DelayCommand(0.0f, ExecuteScript("pwfxp", OBJECT_SELF));
}