82 lines
2.4 KiB
Plaintext
82 lines
2.4 KiB
Plaintext
//
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//:: Changed script so that spell restoration does not remove subracial bonus
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//:: ability changes.
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//::///////////////////////////////////////////////
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//:: [Raise Dead]
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//:: [NW_S0_RaisDead.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: Brings a character back to life with 1 HP.
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 31, 2001
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//:://////////////////////////////////////////////
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//:: Last Updated By: Preston Watamaniuk, On: April 11, 2001
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//:: VFX Pass By: Preston W, On: June 22, 2001
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// Jasperre:
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// - To make this operate effectivly, the AI that is, the PC speaks silently
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// when they are raised, to let NPC's get them :-P
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// This is not required, but is a simple addition.
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// - It also adds NPC re-targeting to get them back into combat.
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#include "x2_inc_spellhook"
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#include "sha_subr_methds"
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#include "x0_i0_campaign"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = GetSpellTargetObject();
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effect eRaise = EffectResurrection();
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effect eVis = EffectVisualEffect(VFX_IMP_RAISE_DEAD);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_RAISE_DEAD, FALSE));
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if(GetIsDead(oTarget))
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{
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//Apply raise dead effect and VFX impact
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTarget));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eRaise, oTarget);
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// Jasperre's additions...
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AssignCommand(oTarget, SpeakString("I AM ALIVE!", TALKVOLUME_SILENT_TALK));
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if(!GetIsPC(oTarget) && !GetIsDMPossessed(oTarget))
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{
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// Default AI script
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ExecuteScript("nw_c2_default3", oTarget);
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}
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//-----------Modification made for Shayan's Subrace Engine
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if(GetIsPC(oTarget))
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{
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SetCampaignDBInt(oTarget, "PLAYERHASDIED", FALSE);
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SetLocalInt(oTarget, "DEAD_TIME_REMAINING", 0);
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ReapplySubraceAbilities(oTarget);
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}
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//---------End Modification by Shayan
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}
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}
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