[v5.2 - HotU+SoU+CEP 2.62+CTP+NWN 1.69+CMP optional]

This is my conversion of a 1987 TSR product called "In Search of Adventure".  
In that product were reprints of "the best of" the Basic "B" series of Dungeons & Dragons 
modules.  If you are unfamiliar with these products, no problem - you're in for some fun 
surprises.  Also included in this product was a flowchart indicating 3 different linear paths
that a DM could use to tie 3 or 4 of the modules together into one campaign.  I decided that
it would be more entertaining to take a nonlinear approach and make all 10 adventures available
to players instead.  If a particular quest is too difficult for you, leave it for later - 
perhaps after gaining a level.  If you're stuck or you're really only interested in seeing 1 
or 2 of the quests and don't want to search for them, see the "How to Unlock Quests" section below.  
If you come from more of a CRPG background than a PnP one, you'll probably want a DM.




CMP & CTP:  The CMP is the Community Music Pack and is optional - if you want to play without
music or don't want to download all that music the module only requires any file called cmp.hak to be in your 
hak directory.  

The CTP is the Community Tileset Pack and the module only makes use of two CTP files: ctp_bio_fix and ctpr_dungeon, if 
you don't want to download the entire CTP.  These two files also go in your hak directory.  


DM Notes:  The DM notes are now in a seperate document which should be bundled with the
module.  Of course this doesn't mean that the module can't be played without a DM.  Although
if you don't have a Dungeons & Dragons background you may want a DM.



HOW TO UNLOCK QUESTS:

If you're a player and not a DM think twice about reading this section, since part of the fun
is finding the quests (and you don't need to complete all 10 to end the module either).



B9 Castle Caldwell and Beyond - speak to the merchant Clifton Caldwell about employment, he's 
just south of the Church of Karameikos in Threshold; have you tried...speaking to the statue,
looking for the doppleganger's treasure in the dungeon?

(B9) Elwyn's Sanctuary - go to the Church of Karameikos in Threshold and offer the Patriarch your 
assistance; have you tried...lifting the darkness in the final area, finding the hidden lair 
outside of the fortress (follow the blood), getting locked in the cell? 

(B9) The Great Escape - go north from Threshold into the Forest of Carm, speak to Anton on the 
path and agree to help him with his 'small problem'; have you tried...escaping without raising
the alarm, observing the guards playing dice, exiting the cell before the jailer comes?

B8 Journey to the Rock - speak to the merchant in the Blue Dolphin Tavern in Threshold or 
simply leave the city and head north, through the Forest of Carm, to The Manor.  Then speak 
with Jenlar Temlin; have you tried...defeating the Crone of Chaos, calming the water weirds?

B2 Keep on the Borderlands (aka The Caves of Chaos) - go east from Threshold to Fogor Isle, 
then on the eastern side ask the boatman to take you with him.  Once you arrive head north
until you see a cave opening to the west.  Don't go too far past this opening or you'll 
enter deadly giant territory; have you tried...animating the skeletons?

B5 Horror on the Hill (aka The Hobgoblin King) - go east from Threshold to Fogor Isle, then 
on the eastern side ask the boatman to take you with him.  Once you arrive head east until
you reach The Hill; have you tried...destroying the supplies, sweet-talking the dragon?

B3 Palace of the Silver Princess - every time you are about to die there is a 1 in 6 chance
that you will be saved by an Immortal being called The Protector, speak with her and agree
to help Haven or (if you have a knack for staying alive) she will appear in the grove outside
Threshold once you have completed 8 quests; have you tried...the 3 different ways to
complete this quest?

B7 Rahasia - head north from Threshold and enter Sylvanhome Forest until you find an elf corpse, 
take the note from the corpse and continue north into the village of Selencia, then find 
Rahasia and offer to help her, then continue north; have you tried...completeing the quest 
without defeating the 3 witch-sisters, activating the well lift?

B4 The Lost City - go west from the village of Selencia to the marsh, from there go northwest
and enter the desert, then look for the ruins of the step-pyramid and search for
the secret entrance; have you tried...gambling with the locals, using the password on the
trapped door, letting the sprites follow you?

B6 The Veiled Society - (finishing this quest enables you to end the module) it takes place in
Threshold and Fogor Isle; 'unlocking' this quest requires that at least 4 other quests have
been completed previously.  Enter Threshold and you'll notice a crowd at the auditorium.
Interact with them or not, then go to the Nook and Crook Inn and pay the innkeeper 5gp for a
room. After you finish resting, there will be an old lady in the inn who was never there 
before, agree to help her; have you tried...bringing the corpse to each official, doing 
something with the final evidence, doing all 10 quests?

Bonus:

B1 In Search of the Unknown - at the Altan Tepes, if you can make it past the giants into the
cave opening behind the waterfall you will enter these large areas.  There are no journal
entries for B1 and it doesn't count towards the quest total.  

B11 King's Festival - after completing B6, bring the final evidence to the correct person; then
one of Threshold's churches will suffer an orc attack...

B12 Queen's Harvest - after completing B11, bring the note to Alaric at his church.

B9 The Abduction of Princess Sylvia - after clearing out Castle Caldwell and return to Clifton
Caldwell, if more than 99% of the castle has been evicted he'll 'recommend' you.  Go to the town
hall and speak with Prince Frederick.



Version History
---------------

5.2 - mostly reduced the hardness of some doors and placeables (7/30/2017)
5.1 - CEP 2.2 update (shouldn't be noticeable at all); added in Jasperre's SendForHelp bugfix
5.0 - NWN 1.69 and CEP 2.1 update; several minor tweaks; added tiers 6-10 from B4
4.3 - added in the Community Music Pack (CMP) and a couple things from the Community Tileset
      Project (CTP); numerous minor tweaks
4.2 - updated to CEP v.2.0, and therefore NWNv.168 at the same time (and there's a few ridable horses
      now too - not all horses are for all body types I believe)
4.1 - touched up a few minor things with Castle Caldwell and The Abduction of Princess Sylvia
4.0 - fixed "Great Escape" guards and added bonus B12 "Queen's Harvest".  I plan for this to be the last 
      update, except for any bug fixes or major patch updates.
3.5 - fixed broken area transition in Krayzen Mountains; the combat dummy in the Threshold
      Barracks now offers to raise a solo 1st level pc to 2nd level; slightly increased strength of
      Luln soldiers; added a magical travel guide to reduce the loading & unloading of Threshold;
      added the DMFI tools for DMs; added more crafting components to stores; made DM Notes a 
      seperate document; prevented dm's from losing gear in "The Great Escape"; updated to the 1.65 
      patch & CEP 1.5 - trogs look like trogs, some new weapons for sale
3.4 - added more door transitions to prevent the "infinite doorway" look; added an "eviction%"
      to B9 "The Clearing of Castle Caldwell"; added some HotU ambient npc scripts; added bonus
      quest from the original B9 "The Abduction of Princess Slyvia"; created a walkthru
3.3 - added the CEP
3.2 - updated to the 1.62 patch, adding winter skies and sea hag
3.1b - made the last of all the performance enhancements I could think of
3.1 - discovered one area had terrible lag (caused by a change in the way NWN handles sleeping)
      and corrected it; misc. minor performance enhancements
3.0 - updated to HotU - harpies and gel cubes look 'correct' now; addressed problems
      with saving and lag (caused by too many placeables)
2.1 - updated to the 1.61 patch, adding robes, whips, tails, wings, and skies
2.0 - updated to SoU
1.8c - Added B11 "King's Festival"
1.8a - extra B8-related script no longer interferes with saving; also added a few sittable chairs
1.8 - (NWN patch 1.32) Added B1 "In Search of the Unknown"
1.7f - made it 'server-friendly'; also added extra content from the original B8
1.7e - (NWN patch 1.31) added many small extras such as audio speech and animations
1.7 - (NWN patch 1.30); hobgoblins updated; respawn penalty fixed; real petrification
1.6 - added situational dialogue one-liners to henchmen
1.5 - changed all hostile statues to commoner to prevent them from confusing henchmen & npcs