Initial upload.

Adding base PRC 4.19a files to repository.
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Jaysyn904
2022-10-07 13:51:24 -04:00
parent 646eb01834
commit 1662218bb4
22441 changed files with 1274376 additions and 0 deletions

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/*
21/02/19 by Stratovarius
Caul of Shadow
Fundamental
Level/School: 1st/Abjuration
Range: Personal
Target: You
Duration: 1 minute/level
A shifting, whirling field of semisolid shadows and tiny rifts in the air rises around you.
Caul of shadow faintly darkens your form, but does not provide any bonuses on Hide checks or similar efforts. You gain a +1 deflection bonus to AC, with an additional +1 for every six caster levels (maximum bonus +4).
*/
#include "shd_inc_shdfunc"
#include "shd_mysthook"
void main()
{
object oShadow = OBJECT_SELF;
// Get infinite uses at this level
if (GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oShadow) >= 14) IncrementRemainingFeatUses(oShadow, 23667);
if(!ShadPreMystCastCode()) return;
object oTarget = PRCGetSpellTargetObject();
struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
if(myst.bCanMyst)
{
int nAC = min(4, 1 + myst.nShadowcasterLevel/6);
myst.eLink = SupernaturalEffect(EffectLinkEffects(EffectACIncrease(nAC, AC_DEFLECTION_BONUS), EffectVisualEffect(VFX_DUR_ENTROPIC_SHIELD)));
myst.fDur = 60.0 * myst.nShadowcasterLevel;
if(myst.bExtend) myst.fDur *= 2;
// Duration Effects
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
}
}