Initial upload.

Adding base PRC 4.19a files to repository.
This commit is contained in:
Jaysyn904
2022-10-07 13:51:24 -04:00
parent 646eb01834
commit 1662218bb4
22441 changed files with 1274376 additions and 0 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Fight Theme - On Heartbeat
//:: Spell FileName XXX_S_FightThemeC
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
How is "one fight" determined? Well, to be exact, it is until an AOE
placed on each person decides the person it is on is dead, or not in
combat (!GetIsInCombat()) for whatever reason (might be moved, away, killed
everyone ETC).
Heartbeat script checks the above.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "SMP_INC_SPELLS"
void main()
{
// Define ourselves.
object oSelf = OBJECT_SELF;
// Check for combat, or deadness
if(GetIsDead(oSelf) || !GetIsInCombat(oSelf))
{
// Remove previous effects of any type form this spell - including this VFX
SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_FIGHT_THEME, oSelf);
}
}