Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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//::///////////////////////////////////////////////
//:: Psionic Weapon spellscript
//:: psi_psionic_weap
//::///////////////////////////////////////////////
/*
Performs an attack round with +2d6 damage bonus
on the first attack.
Requires that the user is wielding a melee
weapon.
Using Psionic Weapon requires expending
psionic focus.
*/
//:://////////////////////////////////////////////
//:: Modified By: Ornedan
//:: Modified On: 23.03.2005
//:://////////////////////////////////////////////
#include "prc_inc_combat"
#include "prc_feat_const"
#include "psi_inc_psifunc"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
effect eDummy;
if(!UsePsionicFocus(oPC)){
SendMessageToPC(oPC, "You must be psionically focused to use this feat");
return;
}
if(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND) == OBJECT_INVALID ||
GetWeaponRanged(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND)))
{
SendMessageToPC(oPC, "You must be wielding a melee weapon to use this feat");
return;
}
PerformAttackRound(oTarget, oPC, eDummy, 0.0, 0, d6(2), DAMAGE_TYPE_MAGICAL, FALSE, "Psionic Weapon Hit", "Psionic Weapon Miss");
}