Updated Release Archive

Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
This commit is contained in:
Jaysyn904
2023-08-22 10:00:21 -04:00
parent 3acda03f30
commit 5914ed2ab5
22853 changed files with 57524 additions and 47307 deletions

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/*
11/4/20 by Stratovarius
Frost Folk Ice Blast
Frost folk can produce a 20-foot cone of icy
mist from their left eye. This deals 2d6 points of cold damage
to all creatures within the area (Reflex save
DC 13 half). The save DC is Constitution-based. Once a frost folk uses his ice blast,
he must wait 1d4 rounds before he can
use this ability again
*/
#include "prc_inc_function"
void main()
{
object oPC = OBJECT_SELF;
if (!GetLocalInt(oPC, "FrostFolkDelay"))
{
object oTarget = PRCGetSpellTargetObject();
int nDC = 10 + GetHitDice(oPC)/2 + GetAbilityModifier(ABILITY_CONSTITUTION, oPC);
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
//Get the first target in the radius around the caster
oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, FeetToMeters(20.0), PRCGetSpellTargetLocation(), TRUE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oTarget))
{
if(oTarget != oPC)
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
int nDamage = d6(2);
//Run the damage through the various reflex save and evasion feats
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD);
if(nDamage > 0)
{
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_COLD), oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
//Get the next target in the specified area around the caster
oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, FeetToMeters(20.0), PRCGetSpellTargetLocation(), TRUE, OBJECT_TYPE_CREATURE);
}
SetLocalInt(oPC, "FrostFolkDelay", TRUE);
float fDelay = RoundsToSeconds(d4());
DelayCommand(fDelay, DeleteLocalInt(oPC, "FrostFolkDelay"));
DelayCommand(fDelay, FloatingTextStringOnCreature("You may use your Ice Blast again", oPC));
}
}