Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,39 +0,0 @@
//::///////////////////////////////////////////////
//:: Magic Cirle Against Evil
//:: NW_S0_CircEvilA
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Add basic protection from evil effects to
entering allies.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Nov 20, 2001
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_alterations"
#include "x2_inc_spellhook"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION);
object oTarget = GetEnteringObject();
if(GetIsFriend(oTarget, GetAreaOfEffectCreator()))
{
//effect eVis = EffectVisualEffect(VFX_IMP_GOOD_HELP);
effect eLink = PRCCreateProtectionFromAlignmentLink(ALIGNMENT_EVIL);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MAGIC_CIRCLE_AGAINST_EVIL, FALSE));
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}