Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

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/*
----------------
Desert Tempest, Enter
tob_dw_dsttmpta.nss
----------------
29/10/07 by Stratovarius
*/ /** @file
Desert Tempest
Desert Wind (Strike)
Level: Swordsage 6
Prerequisite: Two Desert Wind maneuvers
Initiation Action: 1 Full-round Action
Range: Personal
Target: You
Duration: 1 round.
You move in a blur, leaving scorch marks in your wake as you twirl around
the battlefield, slicing into your foes as you move.
Move up to your speed. Each time you move next to an enemy, make a single melee attack against him.
No enemy can be struck more than once.
*/
#include "tob_inc_tobfunc"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
//Declare major variables
object oTarget = GetEnteringObject();
object oInitiator = GetAreaOfEffectCreator();
// Targets it can apply to
if (oTarget != oInitiator && GetIsEnemy(oTarget, oInitiator) && !GetLocalInt(oTarget, "DesertTempest"))
{
// Slap upside the head, only one AoO per round.
effect eNone;
int nDamage;
if (GetLocalInt(oInitiator, "DesertFire")) nDamage += d6();
DelayCommand(0.0, PerformAttack(oTarget, GetAreaOfEffectCreator(), eNone, 0.0, 0, nDamage, 0, "Desert Tempest Hit", "Desert Tempest Miss"));
SetLocalInt(oTarget, "DesertTempest", TRUE);
DelayCommand(6.0, DeleteLocalInt(oTarget, "DesertTempest"));
}
}