Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

View File

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#include "prc_x2_itemprop"
#include "prc_class_const"
void main()
{
object oPC = OBJECT_SELF;
int nWis = GetAbilityModifier(ABILITY_WISDOM, oPC);
int nLvl = GetLevelByClass(CLASS_TYPE_SACREDFIST, oPC);
int totDamage = nWis ? nWis + nLvl : 1 + nLvl;
int iDivDmg = totDamage / 2; // round down
int iFlmDmg = totDamage - iDivDmg; // round up
iDivDmg = IPGetDamageBonusConstantFromNumber(iDivDmg);
iFlmDmg = IPGetDamageBonusConstantFromNumber(iFlmDmg);
effect eDmg = EffectDamageIncrease(iFlmDmg, DAMAGE_TYPE_FIRE);
eDmg = EffectLinkEffects(eDmg, EffectDamageIncrease(iDivDmg, DAMAGE_TYPE_DIVINE));
eDmg = EffectLinkEffects(eDmg, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eDmg = SupernaturalEffect(eDmg);
effect eVFX = EffectVisualEffect(VFX_IMP_HOLY_AID);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDmg, oPC, TurnsToSeconds(1));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oPC);
}