package jnwntreasure.abstraction.enum;

/**
 * @author Jason Mazzotta
 */

/**
 * TBD
 */
public class ArmorProficiencyType
{
    /**
     * TBD
     */
    public static final int Table = 0;
    /**
     * TBD
     */
    public static final int Item = 1;
    /**
     * TBD
     */
    public static final int Encounter = 2;
    /**
     * TBD
     */
    public static final int Gold = 3;
    /**
     * TBD
     */
    public static final int None = 4;
    /**
     * TBD
     */
    public static final int Table_NoRef = 5;
    /**
     * TBD
     */
    public static final int Table_Global = 6;
    /**
     * TBD
     */
    public static final int Placeable = 7;
    /**
     * TBD
    */
    public static final int Profile = 8;

}
