Files
PRC8/nwn/nwnprc/trunk/users/Jaysyn/future spells/sp_unmovobj.nss
Jaysyn904 f7d00cf6f8 2025/12/04 Update
Added Intrinsic Armor builder's feat to prevent any Disarming.
Added Intrinsic Weapon builder's feat to prevent Ruin Armor.
GetEpicSorcerer() should allow racial hit dice casters.
Enlarge / Reduce Person now stores object's original scale.
Added prc_inc_size for the above changes.
Updated PRC8 version.
Reverted Vow of Poverty to use PRC event system.
Reverted Forsaker to use PRC event system.
Updated Spell Cancel NUI to not show "system" spells @Rakiov)
Added notes on instanced Maze system.
Organized notes.
2025-12-04 18:44:36 -05:00

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//:://////////////////////////////////////////////
//:: Name Unmovable Object
//:: FileName sp_unmovobj.nss
//:://////////////////////////////////////////////
/** @file Evocation
Level: Paladin 4,
Components: V, S,
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level
Charging yourself with divine energy, you bond yourself
to the ground beneath your feet and become the epitome
of stability.
The spell ends instantly if you move from your current
position and does not work unless you are in contact
with the ground.
You gain a +2 bonus to Strength, a +4 bonus to Constitution,
a +2 resistance bonus on saving throws, and a +4 dodge
bonus to AC.
You gain a +10 bonus to resist a bull rush (this bonus does
not include the +4 bonus for being "exceptionally stable",
but exceptionally stable creatures do get that bonus in
addition to the bonus from this spell).
You gain a +10 bonus to resist all trip attacks (but not
to your attempts to trip someone in return).
You gain a +10 resistance bonus on any roll made to resist
an effect that would cause you to move from your current
location.
For example, while you are not immune to enchantment
effects, you gain a +10 resistance bonus on saving throws
(or Charisma checks, in the case of effects such as charm
person) to resist commands that would cause you to leave
your current position.
*/
//:://////////////////////////////////////////////
//:: Created By: Tenjac
//:: Created On: 8/4/22
//:: Updated By: Jaysyn
//:: Updated on: 2024-10-01 09:23:56
//:://////////////////////////////////////////////
#include "prc_sp_func"
#include "prc_add_spell_dc"
void StillCheck(object oPC, float fDur, location lLoc)
{
if (!GetIsInCombat(oPC) || GetLocation(oPC) != lLoc)
{
effect eToDispel = GetFirstEffect(oPC);
while (GetIsEffectValid(eToDispel))
{
if (GetEffectSpellId(eToDispel) == SPELL_UNMOVABLE_OBJECT)
{
RemoveEffect(oPC, eToDispel);
}
eToDispel = GetNextEffect(oPC);
}
}
else
{
DelayCommand(1.0f, StillCheck(oPC, fDur - 1.0f, lLoc));
}
}
void main()
{
if (!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_EVOCATION); // Set spell school
object oPC = OBJECT_SELF;
int nCasterLvl = PRCGetCasterLevel(oPC);
float fDur = RoundsToSeconds(nCasterLvl);
int nMetaMagic = PRCGetMetaMagicFeat();
if (nMetaMagic & METAMAGIC_EXTEND)
{
fDur += fDur;
}
// Delay to check if combat has ended, if so remove the effects
DelayCommand(1.0f, StillCheck(oPC, fDur - 1.0f, GetLocation(oPC)));
// Apply cutscene immobilization
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectCutsceneImmobilize(), oPC, fDur);
// Apply ability increases: +2 STR, +4 CON
effect eLink = EffectLinkEffects(EffectAbilityIncrease(ABILITY_STRENGTH, 2),
EffectAbilityIncrease(ABILITY_CONSTITUTION, 4));
// Apply +2 to all saving throws
eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL));
// Apply +4 dodge bonus to AC
eLink = EffectLinkEffects(eLink, EffectACIncrease(4, AC_DODGE_BONUS));
// Apply +10 resistance vs fear effects (to resist effects that move the target)
eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 10, SAVING_THROW_TYPE_FEAR));
// Apply all linked effects to the caster
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, fDur);
// Apply visual effect for AC bonus
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AC_BONUS), oPC);
PRCSetSchool(); // Reset spell school (correctly used)
}