PRC8_fork/nwn/nwnprc/trunk/psionics/psi_pow_wepnrg.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/** @file psi_pow_wepnrg
Weapon of Energy
Psychokinesis [see text]
Level: Psychic warrior 4
Range: Touch
Target: Weapon touched
Duration: 1 round/level
Power Points: 7
Metapsionics: Extend
You can use this power to energize a weapon. That weapon deals an extra 1d8
points of cold, electricity, or fire damage (as chosen by you at the time of
manifestation) on a successful hit.
If this power is manifested on a already benefiting from the effect of the
power, the newer manifestation supersedes the older manifestation, even if
both manifestations are of different energy types.
This powers subtype is the same as the type of energy infused in the
touched weapon.
@author Stratovarius
@date Created: Nov 5, 2005
@date Modified: Jul 3, 2006
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_sp_func"
int DoPower(object oManifester, object oTarget, struct manifestation manif)
{
int nDamageType;
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eVis;
float fDuration = 6.0f * manif.nManifesterLevel;
if(manif.bExtend) fDuration *= 2;
// Determine if we targeted a weapon or a creature
if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
{
// It's a creature, target their primary weapon
oTarget = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
}
// Make sure the target is either weapon or ammo
if(!(GetWeaponRanged(oTarget) || IPGetIsMeleeWeapon(oTarget) ||
GetBaseItemType(oTarget) == BASE_ITEM_ARROW ||
GetBaseItemType(oTarget) == BASE_ITEM_BOLT ||
GetBaseItemType(oTarget) == BASE_ITEM_BULLET
) )
oTarget = OBJECT_INVALID;
// Make sure we have a valid target
if(!GetIsObjectValid(oTarget))
{
// "Target is not a weapon!"
FloatingTextStrRefOnCreature(16826667, oManifester, FALSE);
return TRUE;
}
// Remove previous Weapon of Energy, if any
RemoveSpecificProperty(oTarget, ITEM_PROPERTY_DAMAGE_BONUS, -1, IP_CONST_DAMAGEBONUS_1d8, 1, "", -1, DURATION_TYPE_TEMPORARY);
// Determine damage type and VFX
switch(manif.nSpellID)
{
case POWER_WEAPON_ENERGY_COLD:
nDamageType = IP_CONST_DAMAGETYPE_COLD;
eVis = EffectVisualEffect(VFX_IMP_PULSE_COLD);
break;
case POWER_WEAPON_ENERGY_ELEC:
nDamageType = IP_CONST_DAMAGETYPE_ELECTRICAL;
eVis = EffectVisualEffect(VFX_IMP_PULSE_WIND);
break;
case POWER_WEAPON_ENERGY_FIRE:
nDamageType = IP_CONST_DAMAGETYPE_FIRE;
eVis = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
break;
default:{
string sErr = "psi_pow_wepnrg: ERROR: Unknown spellID: " + IntToString(manif.nSpellID);
if(DEBUG) { DoDebug(sErr); Die(); }
else WriteTimestampedLogEntry(sErr);
}
}
// Apply the itemproperties
itemproperty ipNrg = ItemPropertyDamageBonus(nDamageType, IP_CONST_DAMAGEBONUS_1d8);
AddItemProperty(DURATION_TYPE_TEMPORARY, ipNrg, oTarget, fDuration);
// Do some VFX
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oTarget));
DelayCommand(1.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oTarget)));
DelayCommand(2.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oTarget)));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oTarget), fDuration);
return TRUE; //Held charge is used if at least 1 touch from twinned power hits
}
void main()
{
if(!PsiPrePowerCastCode()) return;
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif;
int nEvent = GetLocalInt(oManifester, PRC_SPELL_EVENT); //use bitwise & to extract flags
if(!nEvent) //normal cast
{
manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(),
METAPSIONIC_EXTEND
);
if(manif.bCanManifest)
{
if(GetLocalInt(oManifester, PRC_SPELL_HOLD) && oManifester == oTarget)
{ //holding the charge, manifesting power on self
SetLocalSpellVariables(oManifester, 1); //change 1 to number of charges
SetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION, manif);
return;
}
DoPower(oManifester, oTarget, manif);
}
}
else
{
if(nEvent & PRC_SPELL_EVENT_ATTACK)
{
manif = GetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION);
if(DoPower(oManifester, oTarget, manif))
DecrementSpellCharges(oManifester);
}
}
}