forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
84 lines
3.0 KiB
Plaintext
84 lines
3.0 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Bigby's Clenched Fist
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//:: Spell FileName PHS_S_BigbyClenched
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Evocation [Force]
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Level: Sor/Wiz 8, Strength 8
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Components: V, S, F/DF
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Casting Time: 1 standard action
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Range: Medium (20M)
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Effect: Large hand
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Duration: 1 round/level (D)
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Saving Throw: None
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Spell Resistance: Yes
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This spell functions like interposing hand, except that the hand can
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interpose itself, push, or strike one opponent that you select.
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The hand attacks once per round, and its attack bonus equals your caster
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level + your Intelligence, Wisdom, or Charisma modifier (for a wizard,
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cleric, or sorcerer, respectively), +11 for the hand’s Strength score (33),
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-1 for being Large. The hand deals 1d8+11 points of damage on each attack,
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and any creature struck must make a Fortitude save (against this spell’s
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save DC) or be stunned for 1 round.
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The clenched fist can also interpose itself as interposing hand does, or it
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can bull rush an opponent as forceful hand does, but at a +17 bonus on the
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Strength check (+11 for Strength 33, +4 for being Large, and a +2 bonus for
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charging, which it always gets).
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Clerics who cast this spell name it for their deities.
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Arcane Focus: A leather glove.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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The attack is using the attack function, if it hits, it may stun for 6
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seconds.
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Cannot be redirected, too hard, like the others.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_BIGBY"
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void main()
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{
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// Spell Hook Check
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if(!PHS_SpellHookCheck()) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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int nSpellSaveDC = PHS_GetSpellSaveDC();
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int nSpellId = GetSpellId();
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// Duration - 1 round/level
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float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
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// Do interposing hand
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if(nSpellId == PHS_SPELL_BIGBYS_CLENCHED_FIST_INTERPOSING)
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{
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ApplyInterposingHand(oTarget, nSpellId, fDuration, oCaster);
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}
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// Do forceful hand
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else if(nSpellId == PHS_SPELL_BIGBYS_CLENCHED_FIST_FORCEFUL)
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{
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// +18 bonus to the forceful hand pushback.
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ApplyForcefulHand(oTarget, 18, nSpellId, fDuration, oCaster);
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}
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// Do Clenched Fist
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else if(nSpellId == PHS_SPELL_BIGBYS_CLENCHED_FIST_CLENCHED)
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{
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// Clenched fist, Attack bonus of Caster Level + Ability Bonus +
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// 11 (STR) - 1 (large).
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int nBonus = nCasterLevel + PHS_GetAppropriateAbilityBonus() + 10 - 1;
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ApplyClenchedFist(oTarget, nBonus, nSpellSaveDC, nSpellId, fDuration, oCaster);
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}
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}
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