PRC8_fork/nwn/nwnprc/trunk/smp/phs_s_bigbyclenc.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Bigby's Clenched Fist
//:: Spell FileName PHS_S_BigbyClenched
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Evocation [Force]
Level: Sor/Wiz 8, Strength 8
Components: V, S, F/DF
Casting Time: 1 standard action
Range: Medium (20M)
Effect: Large hand
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: Yes
This spell functions like interposing hand, except that the hand can
interpose itself, push, or strike one opponent that you select.
The hand attacks once per round, and its attack bonus equals your caster
level + your Intelligence, Wisdom, or Charisma modifier (for a wizard,
cleric, or sorcerer, respectively), +11 for the hands Strength score (33),
-1 for being Large. The hand deals 1d8+11 points of damage on each attack,
and any creature struck must make a Fortitude save (against this spells
save DC) or be stunned for 1 round.
The clenched fist can also interpose itself as interposing hand does, or it
can bull rush an opponent as forceful hand does, but at a +17 bonus on the
Strength check (+11 for Strength 33, +4 for being Large, and a +2 bonus for
charging, which it always gets).
Clerics who cast this spell name it for their deities.
Arcane Focus: A leather glove.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
The attack is using the attack function, if it hits, it may stun for 6
seconds.
Cannot be redirected, too hard, like the others.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_BIGBY"
void main()
{
// Spell Hook Check
if(!PHS_SpellHookCheck()) return;
// Declare Major Variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
int nSpellSaveDC = PHS_GetSpellSaveDC();
int nSpellId = GetSpellId();
// Duration - 1 round/level
float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
// Do interposing hand
if(nSpellId == PHS_SPELL_BIGBYS_CLENCHED_FIST_INTERPOSING)
{
ApplyInterposingHand(oTarget, nSpellId, fDuration, oCaster);
}
// Do forceful hand
else if(nSpellId == PHS_SPELL_BIGBYS_CLENCHED_FIST_FORCEFUL)
{
// +18 bonus to the forceful hand pushback.
ApplyForcefulHand(oTarget, 18, nSpellId, fDuration, oCaster);
}
// Do Clenched Fist
else if(nSpellId == PHS_SPELL_BIGBYS_CLENCHED_FIST_CLENCHED)
{
// Clenched fist, Attack bonus of Caster Level + Ability Bonus +
// 11 (STR) - 1 (large).
int nBonus = nCasterLevel + PHS_GetAppropriateAbilityBonus() + 10 - 1;
ApplyClenchedFist(oTarget, nBonus, nSpellSaveDC, nSpellId, fDuration, oCaster);
}
}